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- DRAFT Choice
- Version 2
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- USER'S MANUAL
- ~~~~~~~~~~~~~
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- TRIUS, Inc.
- P.O. Box 249
- N. Andover, MA 01845-0249
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- Tel. (508) 794-9377
- Fax. (508) 688-6312
- BBS (508) 794-0762
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- Copyright 1988 - 1992, TRIUS, Inc.
- All Rights Reserved Worldwide
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- +-------------------------------------------------------------------+
- |This document is for evaluating the Shareware copy of DRAFT Choice!|
- | Use of the software package and this document beyond a 30-day |
- | evaluation period requires registration! |
- | ---------------------------------------- |
- | Distribution of printed copies of this manual is Prohibited! |
- +-------------------------------------------------------------------+
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 1
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- COPYRIGHT NOTICE
- ~~~~~~~~~~~~~~~~
- DRAFT Choice(tm) is a copyrighted software product developed and owned
- by TRIUS, Inc. located in North Andover, Massachusetts, U.S.A.
-
- You may make and keep back-up copies of the software for your personal
- use, provided that you copy all the copyright, trademark, and other
- information indicated on the initial screen display, on each backup
- copy label.
-
- The rights to receive any financial or other benefit, and to modify
- the product or employ its components in any kind of derivative work,
- are reserved exclusively by TRIUS, Inc.
-
- You may not reverse-engineer, disassemble, modify, decompile or create
- derivative works of the product. You acknowledge that the product
- includes certain trade secrets and confidential information, all of
- which is the copyrighted intellectual property of TRIUS, Inc.
-
- DRAFT Choice is a trademark of TRIUS Inc. and the TRIUS Logo is a
- trademark of TRIUS, Inc. All rights are reserved worldwide.
-
- The DRAFT Choice User's Manual is copyrighted and all rights are
- reserved. The reproduction of this document, in whole or part, its
- conversion to electronic medium or its distribution in printed form
- (hard copy) are prohibited unless prior consent, in writing, has been
- given by TRIUS, Inc.
-
- EPSON is a trademark of Epson America Inc.
- IBM is a trademark of International Business Machines, Inc.
- LOTUS 1-2-3 is a trademark of Lotus Development Corporation
- HERCULES is a trademark of Hercules Corporation
- MS-DOS is a trademark of Microsoft Corporation.
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 2
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- LIMITED WARRANTY
- ~~~~~~~~~~~~~~~~
- This program is provided on an "as is" basis without warranty of any
- kind, expressed or implied, including but not limited to the implied
- warranties of merchantability and fitness for a particular purpose.
- The entire risk as to quality and performance of these programs is
- with you. Should the program prove defective, you (not TRIUS, Inc.)
- assume the entire cost of all necessary repair, servicing, or
- correction. In no event will TRIUS, Inc. be liable to you for any
- damages, including any lost profits, lost savings, or other incidental
- or consequential damages arising out of the use or inability to use
- these programs, even if TRIUS, Inc. has been advised of the
- possibility of such damages. This warranty gives you specific legal
- rights, and you may also have other rights which vary from state to
- state. Some states do not allow the exclusion of implied warranties
- or exclusion of liability for incidental or consequential damages so
- the above may not apply to you. You acknowledge that you have read
- this agreement, understand it, and agree to be bound by its terms and
- conditions. You further agree that it is the complete and exclusive
- statement of the agreement between us, which supersedes any proposal
- or prior agreement, oral or written, and any other communications
- between us.
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 3
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-
- TABLE OF CONTENTS Page
- ~~~~~~~~~~~~~~~~~ ~~~~
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- COPYRIGHT NOTICE 2
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- 1 LIMITED WARRANTY 3
-
- 2. GETTING STARTED 5
- 2.1 WHAT'S ON THE DISKETTES 5
- 2.2 HARDWARE REQUIREMENTS 5
- 2.2.1 GRAPHICS BOARDS 5
- 2.2.2 MEMORY 6
- 2.2.3 MATH CO-PROCESSOR (Not Required) 6
- 2.3 INSTALLATION 7
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- 3.1 QUICK START 8
- 3.2 COMMAND LINE SWITCH OPTIONS 9
- 3.3 CURSOR MOVEMENT 12
- 3.3.1 KEYBOARD 12
- 3.3.2 MOUSE 12
- 3.4 PROGRAM INTERFACES 13
- 3.4.1 MAIN MENU 13
- 3.4.2 DROP DOWN MENUS 13
- 3.4.3 INPUT WINDOW 13
- 3.4.4 DIALOG BOX 14
- 3.4.5 REFERENCE MARK 14
- 3.4.6 ENTERING COORDINATES 14
- 3.5 FUNCTION KEYS 16
- 3.6 LEAVING THE PROGRAM 18
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- 4. COMMANDS 19
- 4.1 FILE 19
- 4.2 DRAW 29
- 4.3 EDIT 35
- 4.4 ALTER 41
- 4.5 IMAGE COMMANDS 45
- 4.6 OPTION 48
- 4.7 PLOT 54
- 4.8 SYMBOL 56
- 4.9 MEASURE 60
- 4.10 LAYER 63
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- APPENDIX - FILE FORMATS 65
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- INDEX 72
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 4
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- 2. GETTING STARTED
- ~~~~~~~~~~~~~~~~~~~
- You are probably eager to start using DraftChoice. Before you
- start, you should spend a few minutes and review this section
- which describes:
-
- -- The contents of the program diskette(s)
-
- -- The equipment necessary to run DraftChoice
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- -- How to install the program on your system
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- 2.1 WHAT'S ON THE DISKETTES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The READ.ME file, provided on the DraftChoice program diskette,
- contains last minute news about the program, important
- information that did not make it into the printed manual, and a
- brief description of the files on the DraftChoice diskettes.
-
- To view the READ.ME file on your screen, use the DOS command
- TYPE:
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- TYPE READ.ME [ENTER]
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- To print the contents of the READ.ME file, use the command:
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- COPY READ.ME PRN [ENTER]
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- Alternatively, you may view the READ.ME file using your
- favorite text editor, or word-processor capable of accessing
- pure ASCII files.
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- 2.2 HARDWARE REQUIREMENTS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- 2.2.1 GRAPHICS BOARDS
- ~~~~~~~~~~~~~~~~~~~~~~
- DraftChoice works extremely well with basic PC systems. All
- you need is an IBM PC or compatible computer with a graphics
- board from the following list (and the corresponding monitor).
-
- MNEMONIC GRAPHICS BOARD PIXEL RESOLUTION
- ~~~~~~~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
- CGA Color Graphics Adaptor 640x200--mono
- EGA Enhanced Graphics Adaptor 640x350--16 colors
- HGA Hercules Graphics Adaptor 720x348--mono
- ATT ATT Graphics Board 640x400--mono
- VGA Video Graphics Array 640x480--16 colors
- SVGA Super Video Graphics Array 800x600--16 colors
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 5
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- 2.2.2 MEMORY
- ~~~~~~~~~~~~~
- DraftChoice requires a minimum of 380K to operate. On a 640K
- machine operating under DOS 3.x, you should have approximately
- 200K of memory to use for your drawings. This corresponds
- approximately to a drawing composed of over 6000 individual
- elements (lines, circles etc). An average B size drawing might
- be made up of several thousand elements so you should clearly
- have plenty of room for your drawing(s).
-
- DraftChoice will automatically use any expanded memory (EMS)
- that it finds. PC systems with extended memory (XMS) can use
- an expanded memory emulator which assigns extended memory as
- expanded memory.
-
- For example on a 386 the following statement could be placed in
- the DOS config.sys file DEVICE=EMM386.SYS 500 which assigns
- 500K of EMS memory.
-
- MOUSE (Recommended)
- ~~~~~~~~~~~~~~~~~~~~
- If you want, you may select to use digitizing tablets or a
- mouse with DraftChoice. Most such devices connect to a serial
- I/O (Input/Output) port (usually COM1, i.e., the first
- communications port).
-
- In the current version of the program, a digitizing tablet
- operates in the same mode as a mouse, therefore only the
- description of the mouse operation is treated in this section.
-
- To attach the mouse to your computer, simply plug the mouse
- into the serial port (a 25 pin RS232C connector or a 9 pin
- mini-connector).
-
- Next, install the mouse driver. A mouse driver is a small
- memory-resident program included with your mouse when it was
- purchased. There are normally two types of mouse drivers. One
- is loaded as a device through the CONFIG.SYS file, while the
- other can be installed at any time from the DOS prompt.
- DraftChoice works with both types of mouse drivers. (Refer to
- your mouse's operating manual for details on how to install
- each type of driver).
-
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- 2.2.3 MATH CO-PROCESSOR (Not Required)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You don't need a math coprocessor to run DraftChoice. DraftChoice has
- been optimized and avoids floating point calculations wherever possible.
- However use of a math coprocessor will result in approximately a 10-50%
- speedup of a drawing update.
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 6
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- 2.3 INSTALLATION
- ~~~~~~~~~~~~~~~~~
- Before using DraftChoice, you need to install the program
- either on your hard or on floppy diskettes. An installation
- program provided on the diskette makes the process simple. It
- will transfer the necessary files from the original diskette to
- your working disk/directory. There are no copy protection
- schemes or hidden files to wrestle with.
-
- If you are installing on 360K diskettes, first format two blank
- diskettes and label them DraftChoice 1 & 2.
-
- To make a working copy of the program:
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- 1. Place the DraftChoice program disk in drive A:
- 2 At the DOS prompt, type A: and press [ENTER]
- 3. Type INSTALL and press [ENTER].
-
- Next, follow the simple on-screen instructions to specify where
- to install the program.
-
- When the operation is complete, the DOS prompt will reappear on
- your screen. Place the original diskette in a safe place. If
- your working diskette later becomes damaged, repeat the above
- process to make a new working disk.
-
- The following files are required to run DraftChoice:
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- DC.EXE DC.LIN DC.PAT DC.FNT
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- The rest of the files do not need to be present in your working
- disk/directory.
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 7
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- 3. QUICK START
- ~~~~~~~~~~~~~~~~
- This section shows you the simple steps required to start using
- DraftChoice.
-
- There are many ways to set up your computer so that you can
- access different programs. Batch files or elaborate menu
- programs may be used. Because your particular needs dictate how
- your system is set up, you need to determine how to access and
- start DraftChoice for your particular setup. If you do not have
- a batch file or a menuing system, you can use the following
- basic method to start DraftChoice.
-
- Go to the drive and/or subdirectory where DraftChoice is
- stored. At the DOS prompt type DC followed by any command line
- switches (see next section), and press [ENTER]. This starts
- the program.
-
- A Menu Bar appears on the top line of the screen, function keys
- are located on the right along with status information and the
- center window is the drawing area.
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 8
-
- 3.2 COMMAND LINE SWITCH OPTIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- DraftChoice attempts to identify your hardware and choose an
- appropriate video mode. However, to take advantage of the
- higher resolutions and alternate startup options the program
- may be started with one or more command line switches.
-
- DC /Switch1/Switch2.../Switchn [ENTER]
-
- The following command line switches are available in
- DraftChoice:
-
- /ATT - AT&T Monitor/Card (640x400)
- Specifies that your system is equipped with AT&T graphics
- with 640x400 monochrome.
-
- /BM - Bypass Mono
- This switch overrides the equipment autodetection and is
- used in combination with /EM.
-
- /DCH = FILENAME
- This switch instructs the program to load the "Filename"
- drawing file as soon as the program is started.
-
- /DEL=NNN - Plotter Buffer Delay
- Specify the delay, in milliseconds, after each block of data
- sent to a serial plotter/printer. This is used to avoid
- overflowing your printer's/plotter's buffer and losing some
- of the information. The default is set to 200 milliseconds.
- Note that a three digit number is required; e.g., to specify
- 50 milliseconds use /DEL=050.
-
- /E - EGA Monitor/Card (640x350)
- Specifies that your system is equipped with an Enhanced
- Graphics Adapter. Please note that even though your
- graphics adapter's manufacturer might claim that EGA mode is
- automatically selected, it has nothing to do with
- DraftChoice. You may have to specify this command line
- switch to enable 640x350 16-color graphics.
-
- /EM - EGA MONO (640x350)
- Enables the monochrome EGA mode. This command line switch
- is used for EGA graphics cards driving a monochrome monitor.
- (see /BM)
-
- /EMV - VGA MONO (640x480)
- Enables the monochrome VGA graphics mode. This command line
- switch is used for VGA graphics cards driving a monochrome
- monitor.
-
- /ES = NN - Super VGA Graphics (800x600)
- Specifies that your computer is equipped with a Super VGA
- monitor and adapter card, capable of displaying 800x600 16
- color graphics. If your system is equipped with such a
- monitor card combination and the /ES switch is not used, the
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 9
-
- program will attempt to detect the appropriate hardware
- settings. If it fails, it will most likely start up in EGA
- or CGA mode. Please note that older mouse drivers sometimes
- do not recognize this mode and may not operate correctly.
- We therefore recommend that the keyboard is used for input
- while in this video mode.
-
- NN - The hexadecimal code that sets your monitors VGA mode.
- The codes for some SVGA Video Adapter boards are listed
- below:
-
- Video Adapter Card Mode
- ~~~~~~~~~~~~~~~~~~ ~~~~
- ATI WONDER SVGA 54
- DFI VG-2000 5B
- PARADISE PLUS-16 58
- PARADISE PROFESSIONAL 58
- ORCHID PRODESIGNER 29
- STB EM/16 29
- GENOA 29
- SIGMA X16 29
- VIDEO SEVEN VRAM 62 or 16
- VGA 1024i 62 or 16
-
- If your Video Adapter card is not listed, then consult your
- user's manual for your video card and monitor, and find the
- appropriate mode.
-
- /EV - VGA Card (640x480)
- Specifies that your computer is equipped with a VGA monitor
- and adapter card, capable of displaying at a 640x480 pixel
- resolution. If your system is equipped with such a
- monitor/card combination and the /EV switch is not used, the
- program will most likely start up in EGA mode.
-
- /FNT=fontname;
- Start DraftChoice with a specific font file (the font can be
- later changed from within the program). Note that the
- semicolon is required after the name.
-
- /H - Hercules Card (720x348)
- Hercules graphic adapters are automatically recognized by
- the program. Some adapters, however, are not 100% compatible
- and this switch may be needed to force the program to
- recognize the graphics/adapter.
-
- /H2 - Hercules Card, Page #2 (720x348)
- This command line switch instructs the program to use the
- second video page at B000 for graphics when using a
- Hercules-type card with a monochrome monitor.
-
- /MONO - Use only two color B&W mode
- Used for monitors that do not display all color shades
- correctly. Also used when capturing screens for use with
- other software packages.
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 10
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- /N87 - DO NOT use coprocessor
- Instructs the program not to use the math co-processor, even
- if the presence of one is detected.
-
- /NE - Don't use Expanded Memory
- Do not use expanded memory even if it is found on your
- computer. DraftChoice will automatically allocate all unused
- expanded memory it detects unless this switch is used.
-
- /NT - Disable the Turbo Cursor Feature
- Cursor movement using the keyboard cursor keys defaults to a
- "turbo" mode. While this feature speeds up cursor movement
- (in lieu of a mouse), it may not be compatible with some
- types of computers, such as the PCjr. The turbo feature may
- be disabled by use of the "non-turbo" /NT switch.
-
- /SET=NN - Set color to NN
- Used only with CGA modes, this command sets the foreground
- color of DraftChoice. Note that this command line switch
- has no effect when used with any EGA/VGA modes.
-
- /VM=XXX - Use Virtual Memory
- This command line switch instructs DraftChoice to use a disk
- drive to emulate EMS RAM. XXX represents the maximum number
- of 16K pages to use as EMS memory. (i.e. /VM=30 is
- equivalent to 480K of EMS.)
-
- NOTE:
- XXX is limited to a maximum of 256 pages. This allows for
- even larger drawings to be created, limited possibly by the
- size of your hard disk or diskette.
-
- /V1 - CGA Mode (640x200)
- Force a graphic/card combination to operate in CGA mode.
- This might be necessary for some non-standard VGA monitor
- and video card combinations.
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 11
-
- 3.3 CURSOR MOVEMENT
- ~~~~~~~~~~~~~~~~~~~~
- 2.6.1 KEYBOARD
- ~~~~~~~~~~~~~~~
- The keyboard cursor keys can be used to easily move the
- pointing cursor around the screen. Choose a menu or command by
- pressing the first letter of the command or by moving the
- pointer on top of the command and pressing the ENTER key. The
- following keys may be used to manipulate the cursor.
-
- UP - move the cursor one step upwards
- DOWN - move the cursor one step downwards
- LEFT - move the cursor one step to the left
- RIGHT - move the cursor one step to the right
- PGUP - Increase the step size by 10 pixels
- PGDN - Restore the step size to 1 pixel of movement
- ENTER - Select a command, or indicate a reference point
- ESC - Cancel a command, or exit the selection mode
-
- Keeping the UP, DOWN, LEFT, or RIGHT cursor keys depressed will
- cause the cursor to accelerate in the desired direction (Turbo
- mode only). Tapping the keys will move the cursor one step at
- a time.
-
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- 3.3.2 MOUSE
- ~~~~~~~~~~~~
- Some mice have three buttons. DraftChoice, however, only uses
- two buttons on the mouse. They are the LEFT button which is
- functionally equivalent to the [ENTER] key on the keyboard (see
- above key explanation) and the MIDDLE or RIGHT mouse buttons
- which both represent the [ESC] key (see above). You can use
- either the keyboard or the mouse equivalents interchangeably.
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 12
-
- 3.4 PROGRAM INTERFACES
- ~~~~~~~~~~~~~~~~~~~~~~~
- 3.4.1 MAIN MENU
- ~~~~~~~~~~~~~~~~
- The DraftChoice interface consists of a line of main menu
- selections across the top line of the screen. A menu item may
- be selected by either typing the first letter of the menu item
- or by moving the pointer up to the top line, highlighting the
- item, and then pressing ENTER.
-
- The main menu items have the following names:
-
- FILE - File handling (Load, Save, Import, Xport...)
- DRAW - Drawing objects (Line, Circles...)
- EDIT - Editing features (Copy, Move ...)
- ALTER - Modify attributes of entities
- IMAGE - Image zooming features (Update, Window, Half...)
- OPTION - Global defaults (Grid, Toggles, Fill, Style...)
- PLOT - Print drawing/picture (Go, Image...)
- SYMBOL - Group and name objects and use as symbols
- MEASURE - Determine lengths, angles, areas
- LAYER - Select active layer, set colors, protection, etc.
-
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- 3.4.2 DROP DOWN MENUS
- ~~~~~~~~~~~~~~~~~~~~~~
- When a menu item has been selected, a drop-down menu appears.
- You will notice that the first option in the drop-down menu is
- highlighted. Any option in the menu can be selected by typing
- the highlight letter of that option, or by selecting it using
- the mouse or cursor keys and pressing [ENTER].
-
- For example, to begin drawing a BOX which is one option in the
- DRAW menu, press "D" to select the DRAW menu, and then press
- "B" to select the box.
-
- Note: Menu items which display a right pointing triangle
- indicate the presence of a sub-menu.
-
- It is possible to return back through any menu or option by
- pressing the [ESC] key.
-
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- 3.4.3 INPUT WINDOW
- ~~~~~~~~~~~~~~~~~~~
- An input window presents a prompt for a single piece of
- information, i.e. a name, dimension or typed coordinate. Note
- that the current contents of an input window can be erased by
- pressing either the [ESC] key or the right button on your
- mouse.
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 13
-
- 3.4.4 DIALOG BOX
- ~~~~~~~~~~~~~~~~
- A dialog box is a window which presents multiple choices which
- can be selected or modified.
-
- To select a choice with the keyboard, just type the first
- letter of the choice, i.e. to turn on the GRID press the letter
- G. The highlight will move to the choice with matching letter.
-
- Highlight the desired choice with the cursor and press [ENTER].
-
- To select a choice with the mouse, move the mouse pointer. As
- the pointer passes over a choice the choice will be
- highlighted. To select that choice press the left button or
- enter key.
-
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- 3.4.5 REFERENCE MARK
- ~~~~~~~~~~~~~~~~~~~~~
- Each drawing object created by DraftChoice has a reference MARK
- which is represented by a small identifier such as a cross (X).
- This feature is used by editing commands to aid in selection of
- an object for copying, moving or other manipulations. The
- reference mark will not be plotted or printed on your hard
- copy.
-
- The display of marks on the screen can be toggled on or off by
- selecting the command OPTION, TOGGLE, MARK. A check mark next
- to the word MARK in the dialog box indicates the reference
- marks will be displayed the next time the screen is updated.
- When disabled, reference marks will not be removed until after
- the next screen update.
-
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- 3.4.6 ENTERING COORDINATES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Drawings produced on DraftChoice use a floating point cartesian
- coordinate system with the following limits of accuracy (X is
- measured horizontally and Y vertically).
-
- 1.0 E-37 <= | X or Y | <= 1.0 E+37
-
- NOTE: Although the magnitude of representable numbers is very
- large, only 11 significant digits of precision are provided.
- Realistically, if you try to draw a map of a city, and you
- want accuracy down to 1/1000 inch, the maximum range
- would be:
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- +/- 99,999,999.999 inches (or 1,578 miles)
-
- IMPORTANT! In addition to using the crosshair cursor when
- drawing, coordinates can be entered accurately from the
- keyboard using one of four methods below. The first
- letter of each method identifies the type of coordinate.
-
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 14
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- ABSOLUTE: Type A5,5 and press [ENTER].
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Coordinate with respect to origin at a coordinate of
- 0,0. The first value represents X units and the second Y
- units. The cursor will be placed at location X=5, Y=5.
-
- NOTE: This is the default coordinate type if a letter is
- not specified, i.e., 5,5 is the same as typing A5,5.
-
- RELATIVE: R6,7
- ~~~~~~~~~~~~~~~
- Similar to Absolute, but measured with respect to last X
- and Y coordinates entered. HINT, use this command to
- create objects with exact dimensions.
-
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- POLAR: P20,30
- ~~~~~~~~~~~~~~
- Coordinate with respect to origin at absolute coordinate
- 0,0. The first value represents a RADIUS of 20 units
- projected at an angle of 30 degrees. All angles are
- measured positive counter clockwise from the horizontal
- (i.e. 3 o'clock).
-
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- BEARING: B300,25
- ~~~~~~~~~~~~~~~~~
- Similar to Polar but measured with respect to last
- coordinate.
-
- Note: Angles may also be entered with reference to NORTH
- and compass directions, i.e.
-
- B300,25 = B300,N65E
- B300,120 = B300,N30W
-
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- TRAVERSE: T20,160
- ~~~~~~~~~~~~~~~~~~
- Length = 20 and angle = 160 degrees
-
- Similar to Polar & Bearing but angle is measured
- clockwise from the last direction.
-
- For example, if your last point was at 100,50, the following
- would result for each type of coordinate method used:
-
- A1000,200 Absolute coordinate, means the new coordinate is
- located at 1000 units X and 200 units Y.
-
- R200,300 Relative coordinate, means add 200 units X and 300
- units Y to the last coordinate. (Equivalent to
- A300,350).
-
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- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 15
-
- P100,45 Polar coordinate, means radius is 100 units from the
- origin and the angle is 45 degrees from the
- horizontal. Equivalent to A70.71,70.71.
-
- B200,30 Bearing coordinate, means relative radius is 200
- units at an angle of 30 degrees from the horizontal.
- Equivalent to A273.2, 150.
-
-
- 3.5 FUNCTION KEYS
- ~~~~~~~~~~~~~~~~~~
- The right side of the DraftChoice screen displays the
- identification of the function keys.
-
- F1 [HELP] - Pressing F1 while in the ready mode of the program
- (not when a secondary menu or command is displayed), invokes
- the help mode. The help screen contains a column of topics on
- the left hand side and a description of the highlighted topic
- on the right portion of the screen.
-
- To choose among the help topics, press the up/down cursor keys
- to move the highlight to the desired topic. Pressing [HOME]
- highlights the first topic in the list and [END] highlights the
- last topic. [PGUP] and [PGDN] allows you to move to the first
- and last displayed topics in the current screen. To search
- quickly for a topic, press the corresponding first letter.
- (i.e. press "D" for draw)
-
- Pressing [ENTER] selects the topic and the cursor moves to the
- description on the right side of the screen. Pressing [ENTER]
- again, moves the cursor back to the index list portion of the
- screen.
-
- To exit the help menu, press the [ESC] key.
-
-
- F2 [CORD] - Press this function key to enable or disable on-
- screen echo of drawing cursor position.
-
-
- F3 [CALC] - Invoke the formula calculator. The operators and
- functions available in the calculator are defined below:
-
- OPERATORS
- ~~~~~~~~~
- + - Addition
- - - Subtraction
- * - Multiplication
- / - Division
- ^ - Raise to Power
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 16
-
- FUNCTIONS
- ~~~~~~~~~
- EXP(X) - Exponential
- SIN(X) - Sine of X (X in degrees)
- COS(X) - Cosine of X (X in degrees)
- ABS(X) - Absolute value of X
- TAN(X) - Tangent of X (X in degrees)
- ACOS(X) - Arc Cosine of X (Result in degrees)
- ASIN(X) - Arc Sine of X (Result in degrees)
- ATAN(X) - Arc Tangent of X (Result in degrees)
- INT(X) - Integer Portion of X
- LOG(X) - Logarithm (base 10) of X
- LN(X) - Natural logarithm of X
- MOD(X,Y) - Modulo division; return the remainder of X
- divided by Y.
- PI - Return constant value 3.14159265
- SQRT(X) - Square root of X
- IF(X,A,B)- Returns A if x>1, B if X=0
-
- NOTE: You may enter a formula when a numeric value is
- requested by any dialog window or input box.
-
- The above operators and functions may be combined for complex
- calculations, e.g.:
-
- SQRT(36) * LOG(100) + 10 will result in the value of 22
-
-
- F4 [WIND/PICK] - Toggle between the WINDOW and PICK selection
- methods, (see OBJECT SELECTION METHODS).
-
-
- F5 [ADD/SUB] - Toggles selection mode to either add objects to
- editing selection list or remove objects from the list.
-
-
- F6 [GRID] - On-screen grid is immediately drawn or erased
- depending on previous status.
-
- F7 [ISO] - Permits drawing in vertical and 30-degree angles
- (six directions) to produce isometric drawings. This mode can
- be adjusted at any time while drawing an object. (See File
- Config Default for where to modify ISOANGLE)
-
- F8 [ORTH] - Toggles the ORTHO option on and off. When turned
- on, all line segments are drawn either horizontal or vertical
- (four directions). This mode can be adjusted while drawing an
- object.
-
- F9 [SNAP] - Toggle the SNAP option ON and OFF. The snap
- spacing is set using the Option, Snap command. When snap is
- active the draw cursor is forced to the nearest snap point.
- This mode can be adjusted while drawing an object.
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 17
-
- F10 [ATT] - Toggles ATTACH option ON and OFF. When active and
- a point is indicated, DraftChoice will search for the nearest
- object within the pick window distance (default is 8 pixels).
- If an object is found, DraftChoice will determine the closest
- reference point on the object (Endpoints or Middle) and the
- cursor will be repositioned at that point. This mode can be
- adjusted at any time while drawing an object.
-
-
- Shift - F1 [UNDO] - Undo cancels any elements created by the
- last editing operation and restores any previous objects that
- were modified.
-
- Shift - F2 [PERP] - Toggles perpendicular mode ON/OFF. This
- mode constrains line objects to be oriented perpendicular to
- the last line created.
-
- Shift - F3 [ARC DIR] - Changes the direction for drawing arcs,
- clockwise/counterclockwise. During a drawing operation the end
- points of the arc are also exchanged.
-
-
- 3.6 LEAVING THE PROGRAM
- ~~~~~~~~~~~~~~~~~~~~~~~~
- You just completed your first masterpiece and are ready to quit
- for the day. MAKE SURE THAT YOU SAVE THE LATEST VERSION OF YOUR
- DRAWING.
-
- Select the FILE option from the main menu, then the SAVE
- option. When SAVE is selected, the file will be saved into the
- current data drive and subdirectory.
-
- Access the QUIT command by again selecting the FILE option,
- then press Q on the keyboard or highlight the QUIT command with
- your cursor keys or mouse.
-
- Once QUIT is selected, you will be given a second chance to
- change your mind when DraftChoice asks you to confirm your
- selection.
-
- If you performed the above by accident, or changed your mind
- about quitting the program, select the CANCEL response and
- press [ENTER]. You will be returned to the DraftChoice work
- screen with your drawing intact. To exit completely, select
- the YES response and press [ENTER]. The program will now
- return you to DOS.
-
- Once the QUIT command is confirmed, all drawing information not
- saved will be lost. Remember to save your drawing before you
- QUIT!
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 18
-
- 4. COMMANDS
- ~~~~~~~~~~~~
- This section describes the powerful commands that are available
- within DraftChoice through the drop-down menus.
-
-
- 4.1 FILE
- ~~~~~~~~~
- This menu allows you to access your drawings, perform file
- interchange between DraftChoice and other file formats and set
- the system defaults.
-
-
- NEW
- ~~~
- This command clears memory of the previous drawing including
- symbols, and prepares DraftChoice for a new drawing while
- allowing you to specify drawing scale factors and paper sizes.
-
- SCALE SETTINGS - A scale factor is assigned to the drawing and
- is determined by the ratio of the values contained in the REAL
- input box and the PAPER input box. For example, a REAL value
- of 10 ft and a DWG value of 1 inch would have a 120:1 scale
- factor. This means that on paper a distance of 2 inches would
- be equivalent to a dimension of 20 ft.
-
- The Real units may be cycled through the available choices by
- toggling the down arrow button next to REAL. Available unit
- types are mm, m, km, inch, feet and inches, foot, yards, mile,
- and none. Drawing units may be alternated from metric (mm) to
- inches (in) by selecting the down arrow button next to the
- PAPER input box.
-
- DRAWING SIZE - Paper size may be chosen from the following:
-
- IMPERIAL METRIC
- ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
- A) 8.5" X 11" A) 210 X 297 mm
- B) 11" X 17" B) 297 X 420 mm
- C) 17" X 22" C) 420 X 594 mm
- D) 22" X 34" D) 594 X 841 mm
- E) NONE E) NONE
-
- NOTE: The default drawing size when File, New is selected is set
- by the drawing size which was active when the confi-
- guration file was saved, (File, Config command) and becomes
- the default size for the current DraftChoice session.
-
- When File, New, Ok is executed, DraftChoice will automatically
- draw a frame (box) on the screen. The box dimensions
- correspond to the selected paper size (minus a half inch
- margins on all sides). You can verify that by using the
- Measure, Query, Length command. For example, for a 1" Real =
- 1" Drawing scale, and 8.5" x 11" paper, the rectangle would
- measure 7.5" X 10".
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 19
-
- CAUTION:
- This rectangle is the basis for the specified scale. DO NOT
- erase it. Make certain that all elements you draw are within
- this rectangle, if you want the drawing to be printed to scale.
- If, for some reason, you do not wish for this scaling rectangle
- to appear in the printout, instead of erasing it, use the
- Alter, Style, None command to make it non-printable
- (invisible).
-
-
-
- LOAD
- ~~~~
- This command prompts for a file name by presenting a dialog
- window which lists drawing files, subdirectories and drives
- names in the current directory.
-
- To select a name from the name list, move the cursor to
- highlight that name and press ENTER. The name will be
- transferred into the FILE box at the top of the dialog. The UP
- and DN indicators may be used to scroll the list of file names
- up or down. You could also directly type a different filename
- into the FILE box. To load the file, select LOAD or to return
- to the file menu without loading, select CANCEL.
-
- The current path is displayed in the PATH box. To change the
- subdirectory (used to indicate where your drawing files are
- located), select PATH and then type in the new path. When
- ENTER is pressed, the subdirectory will be read and a new list
- of names will be displayed. Subdirectory names and destination
- drives will also appear in the file list box but when selected
- will be transfered to the PATH input box.
-
- Once LOAD has been selected, the drawing currently in RAM is
- cleared (including all symbols currently in memory) and the
- specified file is retrieved and placed in memory. The current
- file name will be displayed in the center top of the window
- frame. If you want to retrieve a drawing file, without erasing
- the current drawing or symbols from memory, you need to use the
- File, Import command.
-
-
-
- SAVE
- ~~~~
- This command prompts for a file name to be assigned to the
- current drawing in memory. A dialog window is displayed and
- the same general options, as for the Load command, are
- available.
-
- If you loaded a file from disk, that file name and subdirectory
- will appear as the default FILE and PATH.
-
- You may select PATH and change the subdirectory, highlight one
- of the displayed files and press enter, or select FILE and
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 20
-
- enter the name. Then, select SAVE to store the data onto your
- disk. If the file already exists, you will be given a chance
- to overwrite it, or cancel the SAVE operation.
-
- Note that once you select to overwrite the file, any data
- stored on your disk under that name will be overwritten with
- the data currently in RAM.
-
-
-
- XTRACT
- ~~~~~~
- This command allows you to extract a portion of your current
- drawing and save it in one of several formats:
-
- DWG - The drawing is saved in native DraftChoice format
- (*.DCH).
-
- PIC - The image is saved using the PIC file format used to
- store spreadsheet graphics. This file format can be used to
- import drawings to programs that support PIC files. (*.PIC)
-
- BSAVE - The image is saved as a monochrome binary byte image.
- The first two integers in the output file represent the width
- and height of the image respectively. The remaining data in
- the file is the byte image saved row by row. (*.BIN)
-
- SYMBOLS - Save only the symbols defined in the current drawing
- to a special symbol file. (*.SYM)
-
- PCX - The image is saved in PCX file format used by many paint
- graphic programs. (*.PCX). If BWON is on, only a monochrome
- image will be created.
-
- FONT - Used to save the primary font file after modification.
- (*.FNT)
-
- WPG - Uses DrawPerfect format for clip art used by DrawPerfect
- and WordPerfect. (*.WPG)
-
- NOTE: Extracting your drawing to an HP Graphics Language file
- is not achieved through the XTRACT command. It is done
- by following these steps:
-
- 1) Set PLOT, DEVICE to HP7470
- 2) Set PLOT, OUTPUT to a filename. e.g. TEST.PLT
- 3) Use PLOT, GO or PLOT, CLIP to create the file.
-
- If PLOT CLIP is selected you are prompted to place a window
- around the objects to be extracted. DraftChoice will display
- the number of objects found in the top right corner of the
- screen. Press [ESC] when all objects have been selected. You
- will now be prompted for the reference point. This point will
- establish the origin (x=0, y=0) of the new drawing. Select the
- reference point and press [ENTER]. If a file with the
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 21
-
- requested name exists, you will be asked if you wish to replace
- it with the new file.
-
-
- IMPORT
- ~~~~~~
- This command allows you to import text, portions of drawings,
- or interchange data with other drawing file formats. The
- following options are supported:
-
- DWG - Import a DraftChoice DCH file into the current drawing.
- All symbols defined in the imported drawing will be
- included/added to the main drawing. (Note that up to a total of
- 100 symbols are supported in a single symbol library).
-
- PIC - The file must conform to PIC file format used to store
- spreadsheet graphics.
-
- TEXT - Each ASCII line creates a TEXT object which is placed
- into the drawing starting at the indicated reference point.
- The text is assigned the current text height, width and
- orientation. Each new line is offset by an amount equal to the
- text vertical spacing.
-
- VALUE - This is an ASCII file which has XY absolute coordinate
- pairs separated by commas, one pair per line. A continuous set
- of coordinate pairs would create a continuous complex line.
- Blank lines terminate the sequence and await the start of a new
- line. For example, the following would define two separate
- straight lines:
-
- line 1: 100,0
- line 2: 100,100
- line 3:
- line 4: 200,200
- line 5: 300,200
-
- NOTE:
- The units of the value file are assumed to be meters,
- regardless of the units setting of DraftChoice at the time of
- importing.
-
- For example, if your DraftChoice units setting is ft and you
- import a value file containing the two lines.
-
- 1,1
- 2,1
-
- A line will be drawn from the point x = 3.28 ft., y = 3.28 ft.
- to the point x = 6.56 ft., y = 3.28 ft.
-
- HPGL - Import a text file containing the HP Graphics Language
- format. The following commands are supported.
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 22
-
- PU Raise Pen
- PD Lower Pen
- PA x,y Move Pen Absolute
- SP # Select Pen
- LB text #3 Place Text At Last Coordinate
- IP xmin,ymin,xmax,ymax;Set Scaling Points
- SC xmin,xmax,ymin,ymax;Sets Scale Window
- SI width, height; Set Text Width & Height
- SR width, height; Set Relative Width And Height As
- Function Of Scaling Points (see IP)
-
- SYMBOL - Import a DraftChoice symbol file with extension SYM.
- Note that if you type a .DCH file name, only the symbols
- contained within the DCH file will be imported. The imported
- symbols are appended to the symbols already in RAM. Any
- symbols with the same name are overwritten by the newly loaded
- symbols.
-
-
- PCX - The file must conform to PCX file format.
-
- NOTE:
- The image is superimposed on the screen and does NOT become a
- part of the drawing. This feature is used when performing
- manual digitization by using DraftChoice to trace over the
- image. If the PCX image is a monochrome image, it will be
- assigned the color of the current active layer.
-
- SPCX - The file must conform to PCX file format. The PCX image
- is imported into the drawing as a scaleable scanline object.
-
- NOTE: No pixel editing of the image can be performed. If you
- require changes to the image perform them with a bit
- mapped paint program prior to importing the image.
-
- FONTS - Replace primary or secondary font.
-
- PRIMARY Replace the current primary font. Text that was
- entered using the primary font will now use the
- new imported primary font.
-
- SECONDARY Replace the current secondary font.
-
- WPG - The file must conform to WordPerfect WPG file format.
-
-
- ERASE
- ~~~~~
- This command erases a specified file from your disk. A dialog
- will appear and you may select the file to be erased.
-
- NOTE: Wild card characters CANNOT be used with ERASE.
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 23
-
- CONFIG
- ~~~~~~
- SAVE CONFIG - This command saves DraftChoice default settings
- into a file called DRAFTC.CFG. When DraftChoice is executed
- from DOS, the settings contained in the CONFIG file will be
- automatically set.
-
- - Status of Toggle switches; COORD, WHITE, MARK, TEXT,
- VERIFY, BWON, AUTO, FILL, STYLE, DEPTH
- - GRID/SNAP status, grid and snap spacing
- - Text Options; justification, height, width, angle, and spacing
- - Corner Options; type, radius, chamfer lengths
- - Circle; type, aspect ratio
- - Arrow; type, size
- - Complex; type
- - Dimensions; type, arrows, leaders
- - Unit of measurement
- - Polygon sides
- - Array; type, copies, scale, angle, counter rotate angle,
- - Plot; device, output, plotter aspect ratios, orientation
- - Drawing size, Scale Factors
- - Colors; Menus, Highlights, Letters, Screen, etc.
- - Refresh rate, mouse and keyboard sensitivity, video aspect ratio
- - Default fill pattern and line style and dash spacing
-
- NOTE: If you use a CONFIG file from an older version of
- DraftChoice, unpredictable settings may result. Erase
- the old DRAFTC.CFG file from the DraftChoice working
- disk or directory and redefine and save your new
- settings.
-
- PRINTER - This command will display a pick list which allows
- you to select the print device. The list may vary, but listed
- below are some common drivers.
-
- HP7470 Produces a plot using the Hewlett Packard
- Graphics Language (HPGL) which is sent to the
- selected serial port or file. This option can
- be used with any plotter device that supports
- HPGL or sent to a plot file.
-
- NOTE: WordPerfect 5.0 and 5.1 can import HPGL
- files directly into documents. If you want to
- create a file that you can later import to
- WordPerfect, select HP7470 and set Output
- (below) to FILE.
-
- EPSON-FX80 Use Epson FX-series compatible graphics
- commands.
-
- EPSON-LQ2500 Use Epson 24-pin graphics commands.
-
- CITOH Use C.Itoh, 8-pin printer commands.
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 24
-
- OKIDATA Use Okidata, 9 pin printer commands including
- the 182+ series of 9-PIN Dot Matrix printers.
-
- LASERJET Use HP LaserJet, PCL graphics commands.
-
- POSTSCRIPT Use Encapsulated Postscript commands. May be
- used to direct output to a Postscript printer.
-
- OUTPUT - Select either the parallel port, serial port, or a
- file name to send the output to when GO is selected:
-
- LPT1 - Parallel Printer Port #1
- LPT2 - Parallel Printer Port #2
-
- COM1 - Serial Communications Port #1
- COM2 - Serial Communications Port #2
-
- FILE - Specify a file name used to store printer/plotter
- output
-
- NOTE: If a file name is selected for output, the
- drawing information will be written to the
- file using the selected device format.
- This option is used to produce graphics
- files to be imported to other programs.
- i.e., WordPerfect 5.1, PCWRITE, etc.
- (Also see FILE XPORT)
-
- COLORS - Customize the screen colors.
-
- MENU - Color of pull-down menu.
-
- LETTER - Color of first letter in each menu option.
-
- HILITE - Color of menu highlight bar.
-
- PROMPT - Color of the input prompt line.
-
- SCREEN - Color of all objects, text, etc., drawn on the
- screen when BWON is active.
-
- ACTIVE - Color of button or choice highlighted in dialog window.
-
- INACTIVE - Buttons and Toggles not highlighted in dialog
- windows.
-
- BACKGND - Background color of dialog window.
-
-
- CODES - Customize the graphic control codes used to print on a
- dot matrix or laser printer. The default control codes
- correspond to 9-pin and 24-pin Epson, and Raster
- printers (includes HP LaserJet).
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 25
-
- If your printer cannot emulate a default printer, you need to
- edit the setup codes (refer to your printer manual for the
- correct codes). This command modifies the control codes only.
- It has nothing to do with selecting the printer driver, which
- is done with the CONFIG, PRINTER command.
-
- Control codes may be specified either by the ASCII code or by
- the ASCII character equivalent (only for ascii codes greater
- than 32). When ASCII codes are used, each code must be three
- digits long and preceded with a backslash "\". For example,
- the code sequence ESC "E" may be specified as \027E or
- \027\045.
-
- The following commands select the type of printer driver to
- modify.
-
- RASTER Modify codes corresponding to the HP LaserJet (or
- deskjet)
-
- 9-Pin Modify codes corresponding to generic 9 pin printer.
-
- 24-Pin Modify codes corresponding to generic 24 pin
- printer.
-
- Oki182 Modify Okidata (non-IBM compatible) printer codes.
-
- CITOH Modify C.Itoh (non-IBM compatible) printer codes.
-
- Select control sequence currently active in EDIT box:
-
- HIGH Set printer to high resolution graphics mode.
-
- MED Set printer to medium resolutions graphics mode.
-
- LOW Set printer to low resolution graphics mode.
-
- BGFD Line feed printer the distance equivalent to the
- dots contained in a complete pass of the print head.
- Normally this is equal to 1/6".
-
- SMFD Line feed printer a single dot.
-
- RES Reset the printer to text mode.
-
- HPI Specify Horizontal dots/inch
-
- VPI Specify Vertical dots/inch associated with line feed
- command.
-
- This command permits changes to the currently selected code
- sequence.
-
- EDIT Change the contents of the control codes and select
- [ACCEPT].
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 26
-
- BAUD - This command allows you to define serial port
- communication parameters used by the COM ports. Make sure that
- parameters selected in this menu correspond to the
- configuration of your printer/plotter.
-
- 110 to 9600 Select baud rate transmission speed.
-
- ODD, EVEN, NONE Select type of Parity.
-
- 1-BIT, 2-BIT Number of Stop Bits
-
- 7-BIT, 8-BIT Number of Data Bits
- DELAY An integer representing milliseconds
- (default = 200 ms). The Delay variable
- is used to make sure information sent to
- your serial plotter/printer does not
- overflow the data buffer. The delay
- value should be increased if you notice
- objects in your drawing do not appear
- correctly in your output (e.g. partial
- drawings).
-
- DEFAULT - The following parameters control the response of the
- screen to keyboard or mouse input and the screen updating
- process. The DEFAULT dialog window appears on the screen.
- See FILE CONFIG to make these settings permanent.
-
- ASPECT - Set the video aspect ratio, so a circle looks
- correct and does not appear oval. The aspect ratios
- differ for CGA, EGA and HGA cards and may vary depending
- on your graphics monitor.
-
- MOUSE - Set the mouse sensitivity to movement. The
- smaller the number the more sensitive the mouse (default
- is 12).
-
- RATE - With BWON is active, objects are drawn into a
- special video buffer to increase redraw speed. The
- buffer is transferred to the screen after a set number
- of objects have been drawn. For very large complex
- drawings with many objects it is faster to transfer
- bigger blocks of objects.
-
- The default rate of 7 means that 1/7 of the total number
- of objects in the drawing must be drawn in the screen
- buffer before the visible video screen is updated. A
- rate of 1 means that the entire drawing will be drawn in
- the screen buffer before the visible screen is updated.
- Experiment with refresh rates of 1, 7, or pick an even
- larger refresh rate to find the greatest overall drawing
- speed.
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 27
-
- SPDUP - Set the sensitivity of the keyboard cursor keys
- when used to navigate the cursor around the screen.
- Keeping a keyboard cursor key depressed will cause the
- pointing cursor to accelerate in the desired direction.
-
- The default value of SPDUP is 2. A value of 0 results
- in no acceleration and moves the cursor one pixel at a
- time no matter how long the cursor key is kept
- depressed. The larger the value, the greater the
- acceleration rate. Experiment until you find a value
- which is acceptable to you.
-
- NOTE: No matter what the value of SPDUP, tapping the
- keyboard cursor keys once will result in cursor
- movement of one pixel at a time.
-
- COLOR - Set background color of the screen for CGA
- video devices only.
-
- PICK - Modify the size (in pixels) of the pick window
- used to select objects when editing (default is 8
- pixels).
-
- LEVEL - Sets the degree of curve smoothness for spline,
- circle and arc objects (See DRAW COMPLEX SPLINE for the
- effects of various values of LEVEL.)
-
- ISOAGL - The user can set their own Isometric angle
- under the Options, Default menu. This allows for a more
- accurate design. The isoangle is turned on and off, by
- toggling the ISO mode. If an isoangle is not specified,
- than the isoangle defaults to 30.00.
-
- 1: FONT - If a secondary font file has not been loaded,
- only one font file selection option is available to the
- user.
-
- NOTE:
- The selected font here has no effect on text that is
- already drawn. If, however, text was drawn using the
- primary font, let's say ROMAN, and a new primary font is
- loaded using the Symbol, Font command, then all text
- that was written in ROMAN font will change to the new
- one.
-
- 2: FONT - Load a secondary font
-
- SAVE CONFIG - Saves the defaults into a file called DRAFTC.CFG.
- When DraftChoice is started it loads the CFG file located in the
- startup directory. If not found, it uses the factory set
- defaults.
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 28
-
- GET INFO - Displays general settings. This includes the printer
- type, detected video mode, undo stack, symbols, elements, DOS
- and EMS memory, math coprocessor if present, and the current
- time.
-
- OSHELL - Temporarily shell to the operating system, (DOS). To
- return to DraftChoice, type EXIT and press [ENTER] at the DOS
- prompt. Shelling to DOS is achieved by executing another copy
- of COMMAND.COM. The user may change the command processor by
- simply editing the shell prompt when prompted to do so.
-
-
- QUIT - Exits DraftChoice and return to DOS. Remember to save
- any changes to your drawing prior to exiting as they will
- otherwise be lost.
-
-
- 4.2 DRAW
- ~~~~~~~~~
- This menu contains all the drawing commands available in
- DraftChoice. During drawing modes the cursor position will be
- echoed only when OPTION TOGGLE COORD is active. The X-Y
- coordinates are displayed on the bottom screen line with delta X
- (dX) and delta Y (dY) distances also displayed after a reference
- point has been entered. The coordinates may also be toggled
- on/off by pressing [F2].
-
-
- LINE
- ~~~~
- Draws a continuous sequence of end point connected lines until
- the mode is exited. Each time the [ENTER] key is pressed (or
- the left mouse button), a new line will be drawn from the last
- entered point. The sequence continues until [ESC] key or the
- right mouse button has been pressed.
-
- NOTE: You can have snap mode active or enter coordinates at
- any time in order to precisely locate reference points for any
- object. (See section on Entering Coordinates)
-
-
- BOX
- ~~~
- Draw a horizontally-aligned box between two points which locate
- opposite corners of the box. Locate the first point by
- positioning the cursor and pressing [ENTER]. Next move the
- cursor to the point defining the opposite corner of the box and
- press [ENTER]. If a fill pattern has been selected, the box is
- automatically filled.
-
- NOTE: Have snap mode active or type coordinates to precisely
- locate opposite corners of the box.
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 29
-
- CIRCLE
- ~~~~~~
- Draw circles or ellipses using the default type selected under
- SETUP. When the circle command is invoked, the user is
- presented with the Place and Setup commands.
-
- PLACE - Draw a circle according to the default settings. You
- will be prompted according to the type of circle selected under
- the SETUP menu.
-
- SETUP - Specify circle types and aspect ratio in a dialog
- window. The default circle type is RADIUS with an ASPECT ratio
- of 1.
-
- RADIUS Require a center point and point on circumference.
-
- DIAMETER Require two points on circumference.
-
- POINTS Require three points on circumference.
-
- ELLIPSE Require a center point and point defining radius
- of major and minor axes.
- ASPECT Aspect ratio of circle used by RADIUS, DIAMETER
- and POINTS type circles. This is the ratio of the
- horizontal to the vertical diameter of the circle
- (default = 1.0).
-
-
- TEXT
- ~~~~
- PLACE - Text can be placed anywhere on the screen. Text is
- aligned with respect to reference point according to type
- selected under SETUP.
-
- SETUP - Specify the height, width, angle and spacing of the text
- from the SETUP menu. The unit of measurement displayed is the
- same as the REAL scale settings (see FILE, NEW).
-
- Set sizes and orientations:
-
- HEIGHT Height of text in current units. (Default = 0.25)
-
- WIDTH Width of text in current units. (Default = 0.25)
-
- ANGLE Specify the orientation angle of the text. The angle
- is specified in degrees, counterclockwise from the
- horizontal axis. (Default = 0.0)
-
- SPACE Sets the spacing between lines of text as a multiple
- of text height. (Default = 1.2)
-
- Set type of text alignment (Default = Left):
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 30
-
- LEFT Specify left justification. The left edge of the
- string you enter will be placed on the selected
- point.
-
- CENTER Specify center justification. The text you enter
- will be centered around the selected point.
-
- RIGHT Specify right justification. The right edge of the
- text you enter will be placed on the selected point.
-
- FIT Adjust text size so text will fit between two
- reference points.
-
- Select font to use, either primary or secondary:
-
- 1: FONT Use primary font for new text.
- 2: FONT Use secondary font for new text. If a secondary font
- file has not been loaded, only one font file
- selection option is available to the user, i.e. the
- 2: FONT field will be blank.
-
- NOTE: See FILE IMPORT FONT to change font globally or to
- load a new font file.
-
- ARC
- ~~~
- Draw an arc by indicating the center of the arc, the starting
- point on the circumference, and then the ending point on the
- circumference, either clockwise or clockwise from the first
- point.
-
- The clockwise/counterclockwise direction is indicated by a mode
- button on the right side of the screen [+] indicates the arc
- will be drawn in a clockwise direction [-] indicates a
- counterclockwise direction. The direction can be toggled while
- drawing (end points of the arc are exchanged), by pressing
- [SHIFT] - [F3] or by selecting the button with the mouse cursor
- and pressing the left mouse button.
-
- The arc is drawn according to the current circle aspect ratio.
- See DRAW CIRCLE SETUP ASPECT for information on adjusting the
- circle aspect ratio. If a fill pattern is selected, the ARC
- will be automatically filled.
-
-
- POLYGON
- ~~~~~~~
- A polygon is a regular-sided closed shape; i.e., all sides and
- all angles are equal. Polygons are centered on the first
- reference point specified and the location of the first vertex
- is set by the second point. The number of polygon sides is
- defined in the SETUP dialog.
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 31
-
- PLACE - Locate point 1 (the center of the polygon) and press
- [ENTER]. The size of the polygon floats until fixed by point 2,
- press [ENTER], (See also OPTION FILL).
-
- SETUP - Select the type of polygon and the number of sides to
- the polygon.
-
- TRIANGLE A three-sided polygon
-
- SQUARE A four-sided polygon
-
- PENTAGON A five-sided polygon
-
- SIDES Toggle the arrow up/down keys to increase/decrease
- the number of sides of the polygon or enter the
- value manually.
-
- ACCEPT Accept all settings.
-
- CANCEL Exit the dialog window.
-
-
- BEZIER
- ~~~~~~
- Draw a bezier curve (a special quadratic curve) using 3 control
- points.
-
- Locate end points 1 and 2 of the curve by pressing the [ENTER]
- key. Point 3 is dynamically used to flex the shape of the
- quadratic curve. To fix the bezier curve to its final position
- press the [ENTER] key. Pressing [ESC] cancels the object. (See
- also OPTION FILL)
-
- The bezier curve has the characteristic that the slope of the
- curve at the end points (1 and 2) is tangent to imaginary lines
- drawn to point 3 and that the shape of the curve is always
- concave to the controlling reference points.
-
-
- COMPLEX
- ~~~~~~~
- A complex object is a multi-sided shape composed of straight or
- curved lines. Control points defining the shape are specified in
- a manner similar to the LINE command. The complex line will be
- filled with the default fill pattern if one is selected and
- fills are active. (See Alter Fill, Option Fill and Toggle Fill)
-
- PLACE - The first point is chosen by positioning the cursor and
- pressing [ENTER]. Specifying subsequent points will result in a
- point to point connection of the complex line. The last point
- can be made to close the shape by typing "C" and [ENTER].
- Pressing [ESCAPE] terminates the input of control points.
-
- SETUP - Select type of complex line: line, spline, freehand or
- tape.
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 32
-
- LINE Connect control points with straight lines.
-
- SPLINE Use control points to create smooth curve tangent
- with mid-points and tangent to end points. Curve
- smoothness is controlled by the value specified by
- LEVEL under the FILE, CONFIG, DEFAULT menus. A LEVEL
- value of 1 results in the same shape as COMPLEX
- LINES. A LEVEL value of 3 results in a smooth
- curved shape.
-
- FREE A freehand curve allows you to draw on the screen
- using the cursor. This allows you to enter
- information, like your signature, directly into the
- drawing. However, a maximum of 100 points may be
- stored per object. The faster you move the cursor,
- the bigger the step size and more coverage you can
- get with the 100 points. After 100 points a new line
- is automatically created. Pressing ENTER toggles the
- drawing pen up or down. ESCAPE exits the mode.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 33
-
-
- TAPE This command is similar to LINE except all segments
- are composed of a parallel set of lines mirrored at
- all control point corners. Before you start drawing
- the tape, a prompt will be made for the desired tape
- thickness. The parallel line will be drawn to the
- left of the control line, relative to the first
- segment's begin/end points.
-
- ACCEPT Confirm dialog selections.
-
- CANCEL Exit the dialog menu.
-
-
- PARAMETRIC
- ~~~~~~~~~~
- This powerful command can be used to create complex shapes based
- on parametric equations. A menu will be displayed which permits
- you to independently define the X- and Y-coordinates as a
- function of t.
-
- The start and end parameters are required to define the shape:
-
- X(t) Formula defining X coordinate as function of t.
- Y(t) Formula defining Y coordinate as function of t.
-
- START - Specify location for parametric process to begin.
-
- END - Specify location for parametric process to end.
-
- ITERATE - Iterate will repeat the process as many times as
- specified.
-
- ACCEPT - Confirm settings and place object.
-
- CANCEL - Exit without creating object.
-
- The equation is used to generate a continuous sequence of
- points. The points will be used to create a complex line object
- placed relative to a point you specify.
-
- For example, a parametric equation:
-
- X(t) = t
- X(t) = 2*t
-
- with START = 0
- END = 2
- and ITERATE = 2
-
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 34
-
- will produce a straight line defined by the data points:
-
- ITERATION# t X(t) Y(t)
- ~~~~~~~~~~ ~~~ ~~~~~ ~~~~~
- 0 0 0 0
- 1 1 1 2
- 2 2 2 4
-
- and if the starting point (position of shape) is x=1, y=1, then
- the line drawn would be 1,1 to x=3, y=5.
-
- As an additional example, the following equations produce a
- circle of radius 10 located at the origin:
-
- X(t) = 10*Sin(t)
- Y(t) = 10*Cos(t)
-
- with START = 0
- END = 360
- and ITERATE = 36
-
- The following equations create a spiral complex line.
-
- X(t) = 10*Sin(t)*exp(-t/10)
- Y(t) = 10*Cos(t)*exp(-t/10)
-
- with START = 0
- END = 720
- and ITERATE = 36
-
- NOTE: Angles passed to SIN, COS, and TAN functions are in degree
- units.
-
-
- 4.3 EDIT
- ~~~~~~~~~
- Edit commands act upon objects, allowing them to be erased,
- duplicated, translated, rotated, mirrored, or combinations
- thereof.
-
- NOTE: EDIT commands operate on all unprotected layers. To
- protect objects from editing operations see LAYER PROTECT.
-
-
- OBJECT SELECTION METHODS
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Two methods are available for selecting an object(s) for
- editing, the Window method and the Pick method. A status button
- on the right side of the screen indicates which mode is active.
-
- WINDOW - Select objects by enclosing the reference mark
- associated with the object in a window. You will be prompted to
- establish one corner of the window. Move the cursor near the
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 35
-
- reference mark(s) of the object(s) you wish to edit and hit
- [ENTER]. Move the cursor diagonally creating a window which
- captures the reference mark(s) and hit [ENTER] again.
-
- To continue with the editing command, you must press [ESC] to
- halt the window selection mode. All objects selected by the
- window will be modified by the selected EDIT command.
-
- PICK - The Pick mode is preferred if reference marks are
- clustered and you wish to edit only one object. To select the
- Pick mode, press the [F4] function key. A small box will appear
- on the screen in place of the cursor.
-
- Position the box over a line associated with the object to be
- edited and hit [ENTER]. If found, the object is added to the
- list of object(s) selected. To halt the selection mode, press
- [ESC], otherwise continue selecting objects.
-
- NOTE: Switch between WIND and PICK modes by pressing [F4] at any
- time or by clicking on the status button with the mouse.
-
- Normally selected objects are added to the selection list,
- however it is possible to deselect an object by pressing
- function key [F5]. This causes the selection mode to become
- SUB, as indicated by a status button on the right side of the
- screen, and objects will be removed from the selection list.
- Pressing [F5] again restores the selection mode to ADD. The
- selection mode may also be toggled by clicking the mouse on the
- status button.
-
-
- COPY
- ~~~~
- Selected object(s) will be copied based on two or more points.
- The first point, or FROM position, is any point at or near the
- selected object which is used as a reference point. Subsequent
- TO points indicated are used to determine the translation
- distance and subsequent direction of the copy.
-
- Object copies occur dynamically, i.e., the block of objects
- moves as the cursor is moved. Pressing [ENTER] places a
- duplicate of the block onto the drawing at the cursor position.
- You can continue to move and place a number of duplicates
- anywhere on the screen. To terminate this mode, press the [ESC]
- key.
-
-
- MOVE
- ~~~~
- Translate the selected object(s) into a new position. Dynamic
- positioning occurs with the movement of the cursor. Press
- [ENTER] to indicate the final position.
-
- NOTE: Position can be specified by typing coordinates. (See
- Entering Coordinates in Section 2.)
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 36
-
-
- ERASE
- ~~~~~
- Erase the selected object(s) from the drawing.
-
- NOTE: See UNDO to restore the last ERASE command. Previous
- erasures cannot be restored.
-
-
- SCALE
- ~~~~~
- Scale the selected object(s) according to parameters specified
- in the dialog window. The current horizontal and vertical
- dimensions of the object(s) will be multiplied by the X and Y
- scale factors. You must specify a reference point about which
- to scale the objects.
-
- When Scale is selected a dialog window will appear which allows
- the following parameters to be modified.
-
- X Set Horizontal scaling factor
- Y Set Vertical scaling factor
-
- [uparrow] Increase X or Y scale factor by 0.1
- [downarrow] Decrease X or Y scale factor by 0.1
-
- HALF Reduce current X and Y scale factors by 1/2.
- DOUBLE Increase current X and Y scale factors by 2.
- INVERT X and Y scale factors become 1/current scale factors.
-
- RESET Set X and Y scale factors to 1.0.
-
- ACCEPT Confirm selections and proceed to next step of scaling.
- CANCEL Abort scaling operation.
-
-
- The following flags are optional when scaling.
-
- LOCAL - When active, scale all objects about local reference
- points and NOT a global reference point.
-
- In both cases, top row and bottom row, the same scale factor was
- specified. However, in the top row example, the LOCAL scaling
- option was not toggled on. In the bottom row, the LOCAL flag
- was ON, so you can see that the distance between the reference
- points of the original boxes (left) is the same as the scaled
- copies (right), even though the box sizes were scaled by the
- specified scaling factor(s).
-
- FIT - FIT is used to expand/contract selected entities so they
- will fit a specified area. The user is first asked to select
- the desired entities and then to define the envelope the
- entities are to fit in. (Similar to the Scale Command).
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 37
-
- Note that the reference point used for fit scaling, is always
- the same, i.e. the original reference points of the selected
- entities.
-
-
-
- ROTATE
- ~~~~~~
- Rotates the selected elements by a specified angle about a point
- of rotation. Positive (+) angles are rotated in a counter-
- clockwise direction, negative (-) angles are rotated in a
- clockwise direction.
-
- Angle Value of angle rotation in degrees.
-
- The following buttons permit convenient preset angles to be
- entered in the angle box.
-
- 0 Set angle to zero degrees.
- 90 Set angle to 90 degrees.
- 180 Set angle to 180 degrees.
- 270 Set angle to 270 degrees.
-
- SGN Reverse direction of rotation
-
- ACCEPT Confirm settings and rotate object.
-
- CANCEL Exit without rotating selected objects.
-
-
- XTEND
- ~~~~~
- This command will extend one or more selected lines to intercept
- with a boundary object.
-
- As an example, first identify the boundary object (1) to which
- the line segment is to be extended. Next select the line
- object (2) to be extended. Following object selection a dialog
- will be presented requesting the type of extension to be
- performed;
-
- INNER Only the lines that will physically intersect the
- boundary line segment will be extended.
-
- ANYWHERE All lines including those that would intercept an
- imaginary line defined by the extend boundary line
- will be extended.
-
- NOTES: 1. No action will occur if the line which is extended
- will not meet the intersecting line and INNER is
- selected.
-
- 2. When extending to complex entities, the extension is
- up to the first boundary of the complex entity.
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 38
-
- ARRAY
- ~~~~~
- This command combines a COPY operation with a ROTATION,
- TRANSLATION, SCALING and surface REVOLUTION. After selecting
- one or more objects the ARRAY dialog window will permit
- specification of COPY type, and number.
-
- The following action modifiers may be selected from the dialog
- window.
-
- LINEAR - The copies will be positioned in a line. You will be
- prompted to position the first copy. Subsequent copies will be
- positioned the same distance away from the line established
- between the original and first copy. Each element can still be
- rotated on its own axis.
-
- CIRCLE - The object will be rotated from a center point in a
- circular rotation. You will be prompted to specify the center
- of rotation. Copies will be positioned in a circle about a
- specified point.
-
- VOLUME - Specifies a volume rotation. Select the location of
- the vertical axis line about which to perform the revolution.
- The entire object will be revolved through the angle specified.
-
- PATH - Creates equally distributed copies of the selected
- objects using the path of a single object (such as a line,
- bezier, or spline).
-
- The following value parameters may be modified.
-
- TOTAL Specify the number of times the object is copied.
- Changes to this value will automatically recalculate
- the ANGLE value based on a 360 degree sweep of the
- objects.
-
- ANGLE Copies can be rotated or revolved about a reference
- point in a circular fashion. The effective radius of
- the circle is equal to the distance between each
- object and the reference point.
-
- ANGLE defaults to 360/(number of copies plus 1.)
-
- SCALE The scale defaults to 1. A scale of less than 1 will
- result in subsequent copies getting smaller. A scale
- of greater than 1 will result in subsequent copies
- getting larger.
-
- ROTATE This value may be used to additionally rotate each
- object. The ROTATE value is added to the ANGLE value
- to determine the total angle of rotation.
-
- If set equal to, but with the opposite sign of the
- ANGLE value, the object will maintain its original
- orientation and only be translated.
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 39
-
- Negative ROTATE values are subtracted from the ANGLE
- value.
-
- OK Confirm your selections and perform the array copy.
-
- ESC Cancel array copy.
-
- For example, to ARRAY a triangle (a 3 sided POLYGON) with 3
- copies, the angle of rotation estimated by DraftChoice will be
- 360 degrees divided by (3+1) = 90 degrees.
-
-
- MIRROR
- ~~~~~~
- Place cursor around the object to be mirrored. After selecting
- object, you will be asked if you want to flip or mirror the
- object.
-
- FLIP - Selected objects will be mirrored about vertical line.
- Objects are removed from previous orientation and placed in new
- location.
-
- HINT: To flip an object vertically (across the horizontal axis),
- use the ROTATE command first, perform the MIRROR command,
- and then ROTATE back to the original angle.
-
- MIRROR - This command will cause the selected objects to be
- mirrored across the vertical axis creating new objects and
- leaving the original objects intact.
-
- CANCEL - Abort operation without action. Return to menu.
-
-
- TRIM
- ~~~~
- Trim line objects that extend beyond a specified boundary.
- First, select the trim boundary. Next position the cursor on a
- line on the side of the boundary which is to be trimmed.
-
- NOTE: Complex objects must be exploded first before they can be
- trimmed.
-
-
- BREAK
- ~~~~~
- This command removes a portion of an object between two
- specified points. First, select the object to break. Next
- specify the first break point by positioning the cursor on the
- object and press [ENTER]. Finally, position the cursor at the
- second break point, and press [ENTER]. Note that cutting off
- the end of a line can be performed by positioning the cursor
- outside the line end point on the portion of the line to be
- deleted.
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 40
-
- The entity will be broken into two segments with the segment
- defined by the two break points deleted. This command is very
- useful when you have one object intersecting another and you
- wish to selectively erase part of one of the objects.
-
- NOTE: Breaking a CIRCLE creates an ARC object. The direction of
- the break is clockwise from the first break point.
-
-
-
- 4.4 ALTER
- ~~~~~~~~~~
- This powerful menu contains commands that are required to change
- certain attributes for entities that are already drawn, and
- allows editing of special-type entities.
-
-
- TEXT
- ~~~~
- The Alter, Text command allows you to edit one or more text
- string that has already been typed in your drawing. When
- selected, the text strings are placed on the edit line (top of
- screen) and the Arrow, Delete and Insert keys are active. Press
- [ENTER] to confirm any modifications and proceed to the next
- selected text string.
-
- Note that the EDIT menu commands are used to copy, move, scale
- and other operations consider a character string as a single
- entity.
-
-
- STYLE
- ~~~~~
- This command permits you to change the line style of selected
- objects. After selecting objects a pick list of styles is
- presented. Place the cursor on your selection and press
- [ENTER]. Line styles are defined in the external text file
- DC.LIN. (See Appendix on how to develop your own line styles).
-
- Finally a dialog window will be displayed with the following
- options.
-
- NONE Prevent the display of line or object outline.
-
- SLIM Represent each line with 1 dot width.
-
- THICK Represent each line with 3 dot width.
-
- FAT Represent each line with 5 dot width.
-
- SPACE Set the spacing of dots and dashes for various line
- styles.
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 41
-
- ACCEPT Confirm new settings and apply to selected object.
-
- CANCEL Do not perform change.
-
-
- FILL
- ~~~~
- Similar to the Style command, above, this command is used to
- alter the fill pattern of already drawn complex entities. A
- dialog menu will be presented which permits the user to select
- from a list of visible patterns. (see Appendix on developing your
- own fill patterns)
-
- The following dialog button modifiers may be selected;
-
- NONE Only the outline of the main object appears so any
- object will be visible.
-
- OPAQUE Creates a solid fill pattern of the type selected.
- Objects underneath the pattern will not show through.
-
- SEETHRU Allows fill patterns from overlayed filled objects to
- show through.
-
- [UP] Advance to next set of patterns.
-
- [DN] Backup to last set of patterns.
-
- CANCEL Revert back to original settings.
-
- Highlighting a pattern and pressing [ENTER] will cause the
- pattern to be selected for use and the dialog will be exited.
-
-
-
- HATCH
- ~~~~~
- A hatch pattern is constructed from line entities and will
- replace an assigned fill pattern. Hatching is preferred for use
- with a pen plotter. Hatch patterns are selected by name from a
- pick list. An asterisk (*) next to the hatch pattern name
- indicates the current selection Hatches are defined in the
- external text file DC.PAT (see Appendix on how to develop your
- own hatch patterns).
-
-
-
- UNITS
- ~~~~~
- This command is used to alter the units of an already drawn
- dimension entity. After the element(s) to be re-dimensioned are
- specified, the user is presented with a pick list containing the
- following unit types; mm, meter, km, inch, ft.in, feet, yard,
- mile, none. A check mark next to the unit type indicates
- which option type active.
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 42
-
- CORNER
- ~~~~~~
- The CORNER command modifies the intersection of two lines with
- either a Fillet, a Chamfer or an exact Meet.
-
- First select two intersecting lines. Press [ESCAPE] to confirm
- your selections. Next confirm or change the parameters in the
- dialog menu. The following corner options may be selected.
-
- FILLET Extends or trims two lines until they are tangent to
- an arc of specified radius. The two lines must
- intersect at a point within the drawing. DraftChoice
- will not FILLET parallel lines. If such an operation
- is attempted, an error message will be displayed. A-
- LEN and B-LEN parameters have no effect on FILLET
- operations.
-
- RADIUS Select radius of arc applied to corner.
-
- CHAMFER Chamfer will cut off the corner or edge of an object
- at the specified distance and join the ends with a
- line. The RADIUS parameter has no effect on CHAMFER
- operations.
-
- A-LEN Distance from intersecting point on line one.
- B-LEN Distance from intersecting point on line two.
-
- MEET The two lines will be extended until they intersect.
-
-
- EXPLODE
- ~~~~~~~
- This command converts COMPLEX objects such as bezier curves and
- circles into equivalent objects composed only of straight line
- segments.
-
-
- RUBBER
- ~~~~~~
- Move end point of LINE and BEZIER objects into new positions.
- Objects totally enclosed in the rubber window will be moved.
- Objects crossing the window boundary will be stretched.
-
- First, select those objects with end points you dynamically wish
- to move. Next, specify a "from" position. After the from
- position is identified, move the cursor until the collection of
- objects is stretched into the desired shape. Finally specify the
- "TO" position by pressing [ENTER] or cancel the operation and
- restore the original shape by pressing [ESC].
-
- NOTE: Rubber will not expand complex objects, but will move the
- object according to its reference point.
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 43
-
- WARP
- ~~~~
- Permits dynamic skewing, shearing and scaling of objects.
- Selected objects will be exploded and surrounded by a four point
- control envelop. One or Two control points at a time may be
- selected and dragged into a new position with the mouse.
-
- To select a single control point, position the mouse pointer
- inside the small control point box. Depress the left mouse
- button and drag into the new position. Release the button to
- release control point.
-
- To move two adjacent control points at a time, position the
- mouse pointer on top of the control line connecting two control
- points. Press the left button and drag to new position.
- Release button to release control points.
-
- All objects will be redrawn and distorted according to the
- control envelope. To convert final placement press the [ESCAPE]
- key.
-
- NOTE: Text objects must be exploded prior to WARP.
-
-
-
-
- COMPLEX
- ~~~~~~~
- Allow changes to complex entities. This command only operates
- on complex entities; an appropriate error message is displayed
- if a simple entity is selected. Note that only a single entity
- may be modified at a time. The following menu options are
- available.
-
- MODIFY The modify command is used to change the position of
- control points on a complex object. First place a
- window around the complex object you wish to modify and
- press [ENTER]. Next, place a window around the active
- control points. Press [ENTER] to indicate the "FROM"
- position and [ENTER] to specify the "TO" position.
-
- The box on the left side was modified by relocating its
- top left corner as shown in the right portion of the figure.
-
- DOUBLE This command is used to create border lines (doubles)
- around complex entities. You are asked to specify how
- far from the original you want these border lines to be.
- One of the benefits of creating a DOUBLE-type entity is
- that the new entity is complex and can therefore, be
- filled with one of the available fill patterns to
- create unique border-type entities!
-
- JOIN The Alter, Complex, Join command is used to connect
- lines or complex entities into a single object.
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 44
-
- Please, note that the joining of lines requires that the
- entity selection is done using the pick mode or the
- window mode picking one line at a time. This is because
- joining will occur in the order entities are selected,
- and this order is ambiguous when the general window
- selection is used.
-
- CONTROL This command is used to alter a complex object. Place a
- window around the complex object and press [ENTER] to
- confirm your selections or [ESCAPE] to exit. An
- envelope will appear around the object. Click on the
- control points of the envelope to modify the envelope as
- you wish. Press [ESCAPE] to exit and the object will be
- redrawn.
-
- TWEEN
- ~~~~~
- This command creates intermediate objects by blending two
- different control objects. The control objects can not be
- symbols. For example, TWEEN could be used to create
- intermediate contour lines for a topographic map, a centerline
- between river banks on a map, or create a series of shapes
- morphing between a circle and a triangle.
-
- The number of copies and the smoothness of fit are set through a
- dialog window which presents the following commands.
-
- TOTAL Set number of intermediate blended objects to be
- created.
-
- DIVISIONS Set number of points which subdivide the complex line
- created by blending two control objects.
-
-
-
- 4.5 IMAGE COMMANDS
- ~~~~~~~~~~~~~~~~~~~
- Imagine that you are looking through a magnifying window at a
- very large and detailed picture. At high magnification, you can
- only see that portion of the picture which is directly under the
- viewing window. To see more of the picture (but less detail),
- you must decrease the image scale factor. To zoom in on a
- specific detail, you increase the image scale factor (but see
- less of the picture).
-
- When DraftChoice is started, the default image scale factor is
- set to 1.00 and the coordinate of the lower corner of the screen
- is set at 0,0. This is called the origin. The image scale
- factor (ISF) is displayed in the lower left of the DraftChoice
- screen. You can modify the ISF by using the IMAGE menu commands
- to adjust the position of the viewing window with respect to the
- drawing and the overall size of the drawing displayed on the
- screen.
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 45
-
- UPDATE
- ~~~~~~
- Redraw the entire screen at the current image scale and option
- settings. UPDATE will remove remnants of objects that have been
- ERASED or MOVED. Note that the speed of screen updates can be
- enhanced in those drawings that contain FILL patterns, TEXT
- objects and LINE styles if their associated OPTION TOGGLES are
- disabled.
-
-
- WINDOW
- ~~~~~~
- Zoom in on a portion of the current display. You select a
- portion of the drawing which will be enlarged to fill the
- screen, by enclosing the area with a flexible window. The size
- of the window will be used to determine the new image scale
- factor.
-
-
- LAST
- ~~~~
- Swap between the last image/scale factor/position displayed and
- the current image settings. This is very useful when working on
- a very large drawing. It allows you to zoom in on a small work
- area, make your changes, and then returns you to the original
- scale which shows the entire drawing.
-
- PAN
- ~~~
- Dynamically reposition the viewing window on the current
- display (with BWON mode active). After the "FROM" point is
- selected (by pressing [ENTER]) you will discover that movement
- of the cursor (with mouse or cursor keys) will result in the
- image on the screen moving instantly! (Hint: use a "FROM"
- point near the center of the screen to permit the greatest
- range of movement). Fix the new location of the viewing window
- by pressing [ENTER]. Once the new location is fixed, the
- drawing is redrawn at the specified position.
-
-
- DOUBLE
- ~~~~~~
- Double the image scale factor and reposition the viewing window
- about the center of the screen. Objects displayed in the
- drawing appear larger by a factor of two.
-
-
- HALF
- ~~~~
- Halve the image scale factor and reposition the viewing window
- about the center of the screen. Objects displayed in the
- drawing appear smaller by a factor of two.
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 46
-
-
- ZOOM
- ~~~~
- This command allows you to manually change the image scale
- factor and the location of the lower left screen coordinate
- (screen origin). A dialog window presenting the choices
- will be displayed.
-
- XOFS The X offset coordinate is used to position the origin
- of the drawing (lower left corner) to coordinate X.
-
- YOFS The Y offset coordinate is used to position the origin
- of the drawing (lower left corner) to coordinate Y.
-
- ORIGIN Return the drawing to the default image origin setting.
-
- SCALE Entering a scale factor of 1.0 will return the drawing
- to the default image scale setting. The horizontal and
- vertical dimensions will be multiplied by the entered
- scale factor.
-
- ACCEPT Press [ACCEPT] to confirm your selection and redraw
- screen according to new settings.
-
- CANCEL Abort ZOOM operation.
-
-
-
- ALL
- ~~~
- DraftChoice scans all objects in the drawing to determine the
- maximum and minimum X-Y coordinates of the drawing.
- DraftChoice then determines an image scale factor and a viewing
- window which will display the entire drawing on the screen at
- the largest scale possible while still fitting all objects on
- the screen.
-
-
- SET
- ~~~
- Assign a name to a specific view (image, scale factor and
- viewing window) of the drawing. The user can later pick that
- name from a selection list to redisplay the same view.
-
- Up to 8 different views may be defined for each drawing. Each
- view may be assigned a unique name up to 10 characters long.
- The default view names, VIEW-1 through VIEW-8, correspond to
- the IMAGE, ALL created view.
-
- To create a view, select SET, and choose a view name. You can
- either accept the name or enter your own unique name. Finally,
- specify the window that will be used for the view, similar to
- the IMAGE, WINDOW command.
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 47
-
- To modify either the name or window of a selected view, select
- SET, choose the view name, enter a new name or accept the
- current name, and reselect the window.
-
-
- VIEW
- ~~~~
- Select one of the predefined views from the pick list presented.
-
-
-
- 4.6 OPTION
- ~~~~~~~~~~~
- The OPTION menu allows you to change parameters that effect the
- entire drawing. The changes will remain in effect until the
- next time a parameter is changed or DraftChoice is restarted
- from DOS. To save any changed parameters as new defaults for
- future sessions, see File, Config, Save.
-
-
- GRID
- ~~~~
- The GRID command allows you to select from two options GRID and
- SNAP. After selecting OPTION GRID, a dialog menu will appear
- with the following options.
-
- GRID Create a construction grid at the specified x and y grid
- spacing in the displayed units. The grid is visibly
- represented by a dot at each XY intersection coordinate.
- Grids are preset to correspond to a 1 inch paper
- distance. (The physical grid will not be displayed until
- the GRID menu has been exited.)
-
- The grid can be toggled on and off by typing "G" or
- selecting GRID. From the drawing screen, the grid may be
- toggled on/off by pressing the [F5] function key or by
- toggling thru GRID button on the right side of the screen
- with the mouse.
-
-
- SNAP Constrain movement of the cursor to exactly the spacing
- of the snap grid. The snap grid is similar to the
- construction grid, but is not visible. When drawing an
- object, physical coordinates are forced to the nearest
- snap point.
-
- The snap grid can be toggled on and off by selecting SNAP
- from the dialog window or toggling the SNAP button on the
- right side of the screen with the mouse. While drawing
- press the [F9] Function Key. A change in color of the
- SNAP button on the DraftChoice screen indicates the snap
- option is active.
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 48
-
- X, Y Sets the horizontal and vertical grid spacing.
-
- H, V Sets the horizontal and vertical snap spacing.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 49
-
- TOGGLE
- ~~~~~~
- Toggle switches are features that can be enabled or disabled.
- A dialog window appears. A check mark next to each switch
- indicates the switch is active.
-
- The switches are listed below along with their default settings
- in brackets:
-
- COORD Dynamically display the X-Y coordinate position of the
- cursor at the bottom of the screen in the current
- units. Changes in x and y values (dx and dy), radius,
- and angle are also displayed while drawing or editing
- as appropriate. [OFF]
-
- WHITE Sets the background color to white. Intended for use
- with monochrome LCD screens. [OFF]
-
- MARK Display the object reference mark (X). This toggle
- switch is useful when fine editing of entities is
- desired. [ON]
-
- TEXT Display TEXT objects completely. If disabled,
- represent text with a solid line to speed up screen
- redrawing. [ON]
-
- VERIFY Force the user to confirm an erase action. [ON]
-
- BWON When enabled use monochrome color and a video buffer
- for all drawing operations to increase speed of display
- update. When disabled draw directly to screen using
- assigned layer colors. [ON]
-
- AUTO Automatically play animation sequence ( if defined) in
- drawing file immediately after it is loaded. [OFF]
-
- FILL Fill shapes with assigned patterns. If disabled, only
- boundary of drawn. Disabling fill may be used to speed
- drawing update time (see OPTION FILL or OPTION HATCH )
-
- STYLE Permit use of line styles. If disabled, show each line
- with a thickness of SLIM (see OPTION STYLE). [ON]
-
- DEPTH Toggles the 3-D display of menus dialog windows, and
- buttons ON and OFF. [ON]
-
-
-
- ATTACH
- ~~~~~~
- DraftChoice has the ability to "attach" an object being drawn
- with an existing object. Attach allows you to specify the
- attach point as the end point or middle of the existing object
- when active.
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 50
-
- Attach may be toggled on/off by pressing the [F10] function
- key, or by clicking the mouse on the ATTACH button on the right
- side of the screen.
-
- END-PT Attach to either end of the existing object. The
- end point closest to the cursor will be selected.
-
- MID-PT Attach a point to the middle.
-
- ACCEPT Select enter to accept the point.
-
- CANCEL Select escape to delete the point.
-
-
- NOTE: The cursor must be positioned with in a specified
- number of pixels of the existing object for attach to
- function. This value is specified by File, Config,
- Default, pick. For entities that have no start or
- middle (e.g. circles), newly drawn objects will attach
- to the nearest vertex point.
-
-
- FILL
- ~~~~
- The OPTION FILL command uses the selected bit mapped fill
- pattern as the default which is assigned to any complex shape
- capable of being filled. It overrides any hatch pattern
- previously assigned.
-
- The following objects can be assigned a fill (or hatch) pattern
- when drawn:
-
- BOX ARC BEZIER CIRCLE COMPLEX
- POLYGON COMPLEX ARROW SPLINE FREEHAND
-
- An object having a fill pattern can be changed to another
- pattern with the ALTER FILL command. (See ALTER FILL for
- description)
-
-
- HATCH
- ~~~~~
- The OPTION HATCH command uses the selected hatch pattern as the
- default which is assigned to any complex shape capable of being
- filled. It overrides any bit mapped fill pattern previously
- assigned as the default.
-
- A hatch pattern is created by combining different types of line
- styles and is recommended when plotting will be done on a pen
- plotter. (See ALTER HATCH for description).
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 51
-
- STYLE
- ~~~~~
- The OPTION STYLE command selects the line style to be used as
- the default for any new objects. The current line style is
- indicated in the Option, Menu.
-
- To change the default style place the cursor on a line style
- and press [ENTER]. The currently select line style is
- highlighted on the list. The line style may be further
- modified as None, Slim, Thick, or Fat. (See ALTER STYLE for
- description)
-
-
- UNITS
- ~~~~~
- Indicate the current units to use when mapping screen
- coordinates. Choices include mm, meter, km, inch, ft.in, feet,
- yard, mile, or none. The desired unit may be selected from a
- pick list that appears.
-
- A check mark beside one of the units indicates the current
- default setting which will be used by all new dimension
- operations and by the coordinate position indicator displayed
- in the center of the bottom line of the screen. It does not
- have any effect on previous units that were already embedded in
- the drawing. (See ALTER UNITS to change previous units.)
-
-
- MACROS
- ~~~~~~
- A macro is a sequence of keystrokes that are automatically
- played back to perform desired operations. Up to five
- different macros may be defined in DraftChoice identified by
- the letters A through E. Macros are executed by simply holding
- down the Alt key and pressing the corresponding key-letter, A
- through E.
-
- Macros are composed of letters corresponding to DraftChoice
- command selections and a set of special keywords. Macro
- keywords must be enclosed in curly brackets {}. The following
- keywords are available:
-
- ~ - Equivalent to pressing [ENTER]
- {ESC} - Equivalent to pressing [ESC]
- {LT} - Move cursor one increment left
- {RT} - Move cursor one increment right
- {UP} - Move cursor one increment up
- {DN} - Move cursor one increment down
- {PGUP} - Increase cursor movement step by 10 pixels
- {PGDN} - Decrease cursor movement step by 10 pixels
- {WIND} - Toggles the windowing selection mode ON
- {POINT} - Toggles pointing selection mode ON
- {ISON} - Toggles Isometric mode ON
- {ISOFF} - Toggles Isometric mode OFF
- {ORTHON} - Toggles Orthogonal mode ON
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 52
-
- {ORTHOFF} - Toggles Orthogonal mode OFF
- {SNAPON} - Toggles Snap mode ON
- {SNAPOFF} - Toggles Snap mode OFF
- {CDON} - Toggles Coordinate display ON
- {CDOFF} - Toggles Coordinate display OFF
- {PERPON} - Toggles Perpendicular mode ON
- {PERPOFF} - Toggles Perpendicular mode OFF
- {CPOS} - Clockwise drawing of ARCS
- {CNEG} - Counterclockwise drawing of ARCS
- {ELADD} - Toggle ADD element mode ON
- {ELSUB} - Toggle SUBTRACT element mode ON
- {GRIDON} - Toggle GRID mode ON
- {GRIDOFF} - Toggle GRID mode OFF
- {GETXY} - Execution of the macro is suspended and the user is
- permitted to move the cross-hair cursor using the
- mouse. Macro execution is continued once the
- left/right mouse button has been pressed.
- {GETKEY} - Execution of the macro is suspended and the user is
- permitted to enter X,Y coordinate values.
-
- ACCEPT Accept the macro definition for the currently selected
- macro (A-E).
-
- CANCEL Cancel the macro definition dialog window and return to
- the Options menu.
-
-
- REFS
- ~~~~
- Each object in the drawing is assigned one or more reference
- points. A visible reference point makes it easier to select
- objects using the WINDOW selection mode. The dialog menu
- presented allows you to select your own reference mark type. A
- check mark indicates the reference mark which will be used.
- (Also See OPTION TOGGLE MARK)
-
- Cross - The object will be marked with a large CROSS.
-
- cross - The object will be marked with an small cross.
-
- Plus - The object will be marked with a plus.
-
- Box - The object will be marked with a large Box.
-
- box - The object will be marked with a small box.
-
- Hour - The object will be marked with an hourglass-shaped
- mark.
-
-
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 53
-
- 4.7 PLOT
- ~~~~~~~~~
- This menu permits you to print, or plot, your drawing. The default plot
- settings are for a Epson compatible 9-pin dot matrix printer
- connected to LPT1. You can change the device and output port
- to which data is sent. (See FILE, CONFIG, PRINTER/OUTPUT).
-
-
- GO
- ~~
- Before printing, make sure the printer paper is adjusted to the
- top of form and then select the command PLOT, GO.
-
- The size of drawing sent to the printer is set by the scale
- factor selected under FILE NEW in combination with the PLOT
- IMAGE WIDTH setting. To achieve accurate scaling, the PLOT
- IMAGE FIT flag must be enabled. Otherwise only the visible
- portion of the drawing displayed on the screen will be printed
- within the specified width and it will most probably not be to
- scale.
-
-
- PRINT Commence printing. The drawing is created in
- horizontal strips and then sent to the printer.
- Creating each strip of the drawing results in a short
- delay before the graphics information is sent to the
- printer.
-
- The higher the selected print density (see PLOT IMAGE )
- the greater the amount of time required to process and
- print the drawing because of the increased quantity of
- graphic data.
-
- Plotting progress is displayed as a percent status bar
- on the screen. When finished, DraftChoice will give a
- short beep. See the EJECT command below, if you are
- using a laserjet printer.
-
- CANCEL Do not proceed with printing process. Return to menu.
- If the selected output is a plotter, an additional
- dialog window will appear displaying a plot scaling
- factor and x and y offset values.
-
- X,Y, Offset Horizontal and vertical offset at which the origin
- of the drawing (0,0) is to be located on the paper
- (default is 0,0). X and Y offset values may be used to
- plot an image somewhere in the middle of a large sheet
- of paper.
-
- Factor Plot scaling adjustment factor for use with non-
- standard plotting devices. The default value of 1.023
- will result in plots being scaled properly according to
- the pre-selected drawing on HP-7470 and compatible
- plotters.
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 54
-
- CLIP
- ~~~~
- The CLIP command permits you to selectively print only a
- portion of the drawing. You will be prompted to place a window
- around the view you wish to print. Press [ENTER] to confirm
- your selection. Next you will be asked to print or cancel your
- drawing. Note that the clipped portion of the drawing is
- printed at the same scale the drawing was created.
-
- PRINT - Send clipped portion of drawing to the printer.
-
- CANCEL - Do not proceed with printing. Return to menu.
-
- EJECT - The EJECT command issues a form feed to the printer
- and causes the paper to advance to the top of the
- next page. The EJECT command does not function when
- the print device is a plotter.
-
- Note that because of the way laserjet printers
- operate (complete page info is required to process a
- page), it may be necessary to use the EJECT command
- to force your printer to print the drawing.
-
-
- IMAGE
- ~~~~~
- The IMAGE command will display a dialog window which allows you
- to modify the resolution, size, orientation, and aspect ratio
- of the drawing sent to the print device. The V-aspect ratio
- may be used to adjust for printer driver differences so that a
- plotted circle appears round.
-
- Three print density options are available: High, Medium, and
- Low.
-
- HI Results in best possible quality drawing, but slowest
- output speed.
-
- MED Mixture of moderate quality and moderate output speed.
-
- LOW Results in fastest output speed, but lowest print quality.
-
- Two drawing orientations are permitted, Portrait and Landscape.
-
- PORTRAIT Horizontal drawing direction is matched to the
- narrow paper direction.
-
- LANDSCAPE Horizontal drawing direction is matched to the long
- paper direction.
-
- Note that due to the relation of the paper sizes and the
- monitor aspect ratios, the default orientation for printing
- drawings to scale is LANDSCAPE.
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 55
-
- If the orientation is changed to PORTRAIT, then the printed
- dimensions are controlled by the paper width (in the 8.5"x11"
- case, it is controlled by the 8.5" size), and will not be at
- the selected scale.
-
- The following options are used to map the drawing onto the
- paper.
-
- FIT Scales the maximum/minimum drawing dimensions to
- exactly fit the WIDTH setting.
-
- ENHANCE Draw emphasized, enhanced (lines) by using 4 pixels
- (dots) for each original pixel. This mode should be
- used only to enhance lines in high resolution modes.
-
- Please note that the time required to print an
- enhanced image is significantly longer than a non-
- enhanced image!
-
- WIDTH Specify the width of the printed drawing in inches.
- When the FIT flag is set, the maximum and minimum
- dimensions of the drawing will be scaled to fit the
- width exactly.
-
- V-ASPECT Used to compensate vertical resolution for print
- devices not directly supported by DraftChoice. The
- larger V-ASPECT, the smaller the vertical dimension
- of the plot.
-
- WARNING: V-ASPECT should be used only if paper
- vertical scaling requires adjustment.
-
-
- 4.8 SYMBOL
- ~~~~~~~~~~~
- This menu allows you to group a number of drawn objects and
- assign a symbol name to that group. For example, an electrical
- designer might have a set of symbol definitions for common
- objects like resistors and capacitors. Each symbol might be
- composed of one or more base objects like lines, circles, and
- boxes.
-
- By defining the symbol once, and then using it by name many
- times, the designer will save time, effort, and computer memory
- in creating the drawing.
-
- Symbols are saved with drawings that use them. When
- DraftChoice is started, it looks for a symbol library file
- AUTOLOAD.SYM. If found, the symbol library file is loaded
- automatically.
-
- NOTE: If you use the FILE NEW command, all named symbols will
- be cleared from memory. Importing a drawing file that
- contains symbols will merge any symbols currently in
- memory with the imported file.
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 56
-
- Caution must be used when importing symbols. A symbol
- being imported with the same name (but defined
- differently) will not be loaded as the existing symbol
- takes precedence.
-
- CAUTION: To save any additions to the symbol library currently
- in RAM for later use by other drawings, use the FILE, XTRACT,
- SYMBOLS command, which creates a file with the extension .SYM.
-
-
-
- USE
- ~~~
- When the SYMBOL, USE command is selected, a dialog menu
- displaying icons of the available symbols is presented.
-
- Move the cursor to highlight the desired symbol and press
- [ENTER]. A second dialog menu will appear which allows you to
- modify the orientation and size of the symbol prior to placing
- it in your drawing.
-
- SCALE Set the size of the symbol based upon the original
- size of the symbol at the time it was defined.
-
- ROTATE This option will rotate the object at a user-
- specified angle.
-
- 0, 90, 180, 270 Predefined angles of rotation (degrees).
-
- ACCEPT Confirm settings and proceed to place symbol.
-
- CANCEL Do not place symbol. Return to menu.
-
-
- Finally tell DraftChoice where to place the symbol. Move your
- cursor to the desired spot (or enter the destination
- coordinate) and press [ENTER]. The symbol will be placed with
- the symbol reference point aligned with the indicated
- destination.
-
- NOTE: Any modifications (scale, rotate, etc.) you make to a
- symbol stay in effect until you either change them or you re-
- load the library.
-
-
-
- MAKE
- ~~~~
- Define a symbol by selecting a group of objects, assign a
- symbol name and then indicate a point at or near the objects
- which will be used as the symbol reference point.
-
- For example, to make the circle/box combination shown below
- into a symbol, select Symbol, Make, and use the window mode to
- select both objects and press ESC. When prompted, enter a
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 57
-
- symbol name (SAMPLE) and then specify the lower left corner of
- the box as a reference point. Now when you select Symbol, Use,
- the circle/box combination will appear as one of the available
- symbols.
-
- NOTE: Remember to save your new symbols. (See FILE, XTRACT,
- SYMBOLS).
-
-
-
- DELETE
- ~~~~~~
- To remove ONE symbol definition, select the name from the
- dialog menu.
-
-
- EXPLODE
- ~~~~~~~
- This command takes a symbol in the drawing and replaces it with
- its component parts (i.e. lines, circles, arcs).
-
- An excellent use of this command is to permit you to make
- modification to an existing symbol library. For example, take
- a symbol, SYMBOL EXPLODE it, define some new lines, delete some
- old lines, and then make a new symbol with the same name.
-
- WARNING: Do not confuse this command with EDIT, EXPLODE which
- will decompose an object to a collection of only line objects.
-
-
- RESET
- ~~~~~
- Discard all symbols in the Library and release all memory
- assigned to it.
-
-
- FONT
- ~~~~
- The character font used to DRAW TEXT belongs to its own special
- category of symbols. To perform changes to a font letter,
- perform the following steps:
-
- 1. Perform a file NEW, Set Real units to Meters and select
- drawing NONE.
-
- 2. Set the Snap H&V spacing to 1, Grid X & Y spacing to 8
- meters.
-
- 3. Set the text height and width equal to 256.
-
- 4. Place a letter on screen and note position of base line, top
- of character and descender line.
-
- 5. Use SYMBOL, FONT command to assign the objects to a specific
- letter.
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 58
-
- 6. After redefining letters, save new font file ( FILE, XTRACT,
- FONT).
-
- For example, the capital letter A can be constructed with three
- straight lines.
-
- NOTE: Circles and other complex shapes will automatically be
- converted to LINE objects before they are used to
- define a font character. A new definition assigned to a
- font letter will not become permanent unless the font
- has been saved.
-
-
- ANIMATE
- ~~~~~~~
- ANIMATE allows you to create an animated display of images.
- Any portion of the screen can be captured, providing it has an
- object in it. When a sequence of images has been captured,
- they can be played back in an animation sequence, forwards or
- backwards. The duration of display for each frame can be set
- in milliseconds.
-
- HINT: It helps to use a rectangular frame to blank out the last
- image placed on the screen, i.e. enclose the area you
- will be capturing with a box (Draw, Box) and include the
- box in your capture window.
-
- WARNING: Animation screens are stored in conventional memory.
- The total number of slides, therefore, depends on the amount of
- available RAM and the screen resolution.
-
- GET Capture selected objects as a rectangular block of
- Binary Bits. The size of the block is determined by the
- maximum and minimum boundary of the selected objects.
- Once an image has been captured, you are prompted for
- the image display time in milliseconds.
-
- PLAY Play back sequence of recorded slides. Note that if a
- single slide has been captured, this command has no
- visible effect. The following keys affect the play
- back display speed:
-
- [UP] Speeds up the display sequence rate
- [DN] Slows down the display sequence rate
- [LEFT] Causes the display to rotate in a "forward"
- direction
- [RIGHT] Causes the display to rotate in a "reverse"
- direction
-
- STEP This command permits you to view each slide
- individually. Press the right cursor to
- advance to the next slide, and the left cursor
- to backup. Press [ENTER] to modify the
- display duration assigned to the slide. Hit
- [ESC] to exit from the step mode.
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 59
-
- RESET Release memory assigned to all slides.
-
- CAUTION: Captured slides are lost unless the file has
- already been saved to disk!
-
- NOTE: Only conventional memory is used to store slides.
-
-
-
- 4.9 MEASURE
- ~~~~~~~~~~~~
- This menu allows you to create dimension objects and query the
- distance, included angle, and area of existing objects.
-
-
- DIMENSION
- ~~~~~~~~~
- Create an object complete with dimension leader lines which
- echoes distance between its end points. This type of object
- will update the echoed distance if any changes result from
- scaling occur.
-
- The DIMENSION command has two options, Place and Setup.
-
- PLACE Place a dimension line on the screen complete with end
- point arrow heads and a text string representing the
- distance between the end points. The orientation of
- the text string is controlled by the order in which the
- end points are indicated. The text is always placed
- from the first point to the last point. If the space
- between the leader lines is greater than the length of
- the dimension text the distance text will be centered
- between end points. Otherwise, text overflows to the
- left.
-
- SETUP This choice presents the user with a dialog menu which
- permits changes to alignment and arrow options.
-
- The following options determine dimension text orientation;
-
- PARALLEL Dimension text will be placed parallel to the
- dimension line.
-
- 3.5 FT
- ___________________
-
- HORIZON Dimension text will always be horizontal.
-
- ----- 3.5 FT ------
-
- The following options control type of arrows used at end points
- of dimension lines:
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 60
-
-
- ARROW Arrows will be used to define the end of the dimension
- lines.
-
- 3.5 FT
- <---------------->
-
- SLASH Small lines oriented at 45 degrees to the direction of
- the dimension line, will be used to signify the precise
- end of the line.
-
- 3.5 FT
- /-----------------/
-
- NOTE: Cycle through arrow style choices by pressing the down
- triangle.
-
-
-
- COORDINATE
- ~~~~~~~~~~
- Creates an object which echoes the X,Y coordinate as text
- associated with the reference point. Please, note that
- dimension text is not a text-type entity. It is a different
- object type and cannot be modified with the MODIFY, TEXT
- command.
-
-
- RADIUS
- ~~~~~~
- Draw a dimension line from a center point to a point on a
- circumference. Horizontal and vertical crossed lines are placed
- at the first point and are used to indicate the center of the
- circle. An arrow is placed on the circumference point.
-
-
- DIAMETER
- ~~~~~~~~
- Draws a dimension line with arrow heads at both ends of the
- line. Use to dimension the diameter of circle objects.
-
-
- ANGLE
- ~~~~~
- Draws an arc dimension with arrow heads and two leader lines.
- You specify the center, point 1 on the arc and point 2
- clockwise from point 1. A dimension line and the size of the
- angles in degrees are automatically inserted in the drawing.
-
-
- LEADER
- ~~~~~~
- Leader lines are used to logically connect a descriptive text
- object with a drawing object and are commonly used for notes.
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 61
-
- Two points define the leader line. The leader consists of a
- line angled at 60 degrees from the vertical connected to a
- horizontal line. The first point indicated is identified with
- an arrow. It is commonly used in conjunction with text to
- place notes on a drawing.
-
-
- ARROW
- ~~~~~
- This command is used to place an arrow at a specified point.
-
- PLACE Define position of arrow and press [ENTER]. Subsequent
- movement of the cursor controls the direction of the
- arrow until orientation is fixed by pressing [ENTER] a
- second time.
-
- SETUP Select the size and type of the arrow.
-
-
- MARK
- ~~~~
- This object is used to place a construction mark on the drawing
- for reference purposes only. It will not be plotted. Pressing
- [ENTER] continues to create object MARKS until [ESCAPE] is
- pressed.
-
-
- BOUNDARY
- ~~~~~~~~
- This command determines the maximum, minimum, horizontal, and
- vertical dimensions of a collection of one or more objects and
- places a dimension line to the right and below the objects.
-
- To use select objects using pick or window modes and then press
- [ESCAPE]. Dimension lines will be placed around the collection
- of objects, to the right (vertically) and below (horizontally).
- If the object does not possess a horizontal or vertical
- dimension (as in a line object) then that dimension will be
- omitted.
-
-
- QUERY
- ~~~~~
- Reports attributes, characteristics, and parameters for
- selected object(s).
-
- LENGTH Report length between two points. The calculated
- length will be displayed in a dialog window.
-
- ANGLE Report interior and exterior angle between three points
- defining the intersection of two lines. First specify
- the intersecting point and then, respectively a distant
- point on each line segment of interest. The calculated
- angle will be displayed in a dialog window.
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 62
-
- AREA Report area enclosed by points representing the
- perimeter. To terminate the operation press the [ESC]
- key and the total area will be displayed in a dialog
- window but will not be inserted in the drawing.
-
- OBJECT Report parameters associated with a selected object
- including Type, Line Style, Fill Type, Layer and
- Position.
-
- LAYER Reports the layer assigned to the object.
-
- STYLE Reports the line style of the object.
-
- FILL Reports the fill pattern associated with the object.
-
- WIDTH Reports the line width of the object.
-
- PTS Reports the number of points associated with the object.
- (Complex line only)
-
- XC Reports the X-coordinate horizontally.
-
- YC Reports the Y-coordinate vertically.
-
- NOTE: Other objects display different information
-
-
- 4.10 LAYER
- ~~~~~~~~~~~
- DraftChoice permits you to work on multiple layers which can be
- thought of as transparent overlays. Layers permit you to
- organize objects in your drawing into logical groupings.
-
- The maximum number of layers supported in DraftChoice is 256.
- The maximum number of characters used for the layer name is
- limited to 8.
-
-
- ACTIVE
- ~~~~~~
- Specify the layer upon which new objects will be placed. When
- selected, you are presented with a dialog/pick window. Only one
- layer can be active at a time. The currently selected layer is
- indicated by a checkmark.
-
-
- DISPLAY
- ~~~~~~~
- Display is used to indicate those layers which will be visible
- when the screen is redrawn. The pick list represents all
- visible layers with an asterisk (*). Highlight the layer name
- and press enter to change the status from visible to invisible.
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 63
-
- NOTE: Although a layer may not be visible, EDIT commands will
- operate on all layers. To ensure objects are not
- mistakenly selected, make sure all layers are DISPLAYED
- when performing EDIT commands or turn on PROTECT for
- those layers which are also invisible.
-
-
-
- PROTECT
- ~~~~~~~
- Prevent objects on specific layers from being modified during
- editing operations. Select protected layers from the pick list
- presented. A checkmark indicates protection is active.
- You may protect as many layers as you wish. Protecting all
- layers would disable editing of the whole drawing until
- protection was reset.
-
-
- COLOR
- ~~~~~
- Colors may be individually assigned to each layer. First
- select the layer from the layer pick list. Next a dialog menu
- presenting the available colors is displayed. Select a color
- by highlighting the corresponding button and pressing enter.
-
- NOTE: Layer colors will be visible only when BWON is disabled
- (see OPTION, TOGGLE, BWON). Changes to layer colors
- will take effect after IMAGE, UPDATE is performed.
-
-
- MOVE
- ~~~~
- This command permits you to move one or more objects to another
- layer selected from a pick list.
-
-
- CREATE
- ~~~~~~
- Permits the user to name a new layer and add it to the pick
- list. The default number of layers is 16 and has been
- preassigned layer names as follows;
-
- LAYER-1, LAYER-2 .... LAYER-16.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 64
-
-
- APPENDIX - FILE FORMATS
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- This section describes the various file types and formats that
- are used by DraftChoice.
-
- *.DCH Native, Binary DraftChoice format. All drawing
- and symbol files created by DraftChoice are of
- this format. Please, note that DCH files
- created by versions of the program earlier that
- Version 1.5, probably will not be loaded by
- this version of DraftChoice.
-
- *.PLT HPGL (Hewlett Packard Graphics Language)
- format. ASCII file containing HPGL commands.
- Files of this type may be sent directly to a
- plotter or can be imported by a large number of
- software applications (word processors,
- graphics, etc.).
-
- HPGL files can be both created and imported by
- DraftChoice These files do not always have a
- PLT extension. If such a file is created using
- DraftChoice, the user may assign their own
- extension to the file name.
-
- *.DXF A file format created by Autodesk (developers
- of AutoCAD), to transfer drawing information
- between programs. DXF files are pure ASCII
- files. The structure of the files is detailed
- in most AutoCAD books.
-
- *.PCX PC-Publisher binary graphics format file.
- Imported by most popular software applications
- (word processing, graphics, desktop publishing,
- etc.)
-
- *.WPG WordPerfect binary graphics format files. The
- format of these files is explained in detail in
- the WordPerfect Developer's package.
-
-
- Value Files Pure ASCII files containing numbers that may be
- imported as text, or as coordinates, into a
- DraftChoice drawing. Please note that this
- should not be in the format created by your
- favorite word processor, UNLESS your word
- processor produces pure ASCII (text) files.
-
- The structure of the file is very simple with a
- pair of values, separated by comma, on each
- line. Each set of values denotes absolute X
- and Y coordinates. A blank line signifies a
- break in the line continuity.
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 65
-
- For example, the lines:
-
- 10,10
- 15,15
- 20,20
- 30,30
-
- will produce a continuous line with three segments.
-
- from X=10, Y=10 to X=15, Y=15
- from X=15, Y=15 to X=20, Y=20
- from X=20, Y=20 to X=30, Y=30
-
- while the lines (with a blank line inserted):
-
- 10,10
- 15,15
-
- 20,20
- 30,30
-
- will produce two line segments,
-
- from X=10, Y=10 to X=15, Y=15
-
- and
-
- from X=20, Y=20 to X=30, Y=30
-
- Text Files Pure ASCII files that may be imported as text
- into a DraftChoice drawing. Please note that
- this should not be in the format created by
- your favorite word processor, UNLESS your word
- processor produces pure ASCII (text) files.
-
-
- BSAVE A special binary file format that may be used
- with BASIC. Consult your BASIC language user's
- manual for details on using the BASIC BLOAD
- command to load a file created using the BSAVE
- format in DraftChoice.
-
- The following is a simple BASIC program to
- display a file TEST.SCR on a CGA monitor.
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 66
-
- 5 REM *******************************************************
- 10 REM ** Demonstrates Simple routine to get *
- 15 REM ** DraftChoice file created using the BSAVE option *
- 20 REM ** and display it on your CGA Monitor *
- 25 REM *******************************************************
- 30 REM *** Clear screen and set 640x200 CGA graphics
- 35 CLS
- 40 SCREEN 2
- 45 DIM A%(1000)
- 50 REM *** Set data segment and offset address to point
- 55 REM *** to storage area.
- 60 DEF SEG
- 65 AD=VARPTR(A%(0))
- 70 REM *** File must reside in current directory
- 75 BLOAD "TEST.SCR",AD
- 80 REM *** Place image on screen at location X,Y
- 85 PUT (100,10),A%,PRESET
- 90 END
-
-
- DC.LIN This file contains the line type definitions
- that are used by DraftChoice. A maximum of 20
- line styles may be defined and stored in the
- DC.LIN file which is an ASCII file and may be
- edited using your favorite text editor.
-
- The format of the file is simple. One line
- contains the name of the line type, preceded by
- an asterisk, and the next line contains the
- line type definition, as a repeatable pattern
- of short line segments, or characters, preceded
- by an upper case A.
-
- All length segments are in REAL units (i.e.,
- the Real units specified in the File, New
- command. The size of the repeating pattern
- depends on the SPACE value in Option, Style.
-
- *LineName
- A,R1,R2,R3,....
-
- R1,R2,R3 are real values, or special
- characters, as follows:
-
- Positive = length of continuous line segment.
- Negative = length of blank line segment
- Zero = dot
- / = right slanted short line
- \ = left slanted short line
- # = small box outline
- | = placement of the piping character
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 67
-
- Examples:
-
- *DASHED
- A,0.5,-0.25
-
- A repeated pattern that consists of a solid
- line segment of 0.5 units, followed by a blank
- line segment of 0.25 units.
-
- *CROSS
- A,0.5,/,\
-
- A repeated pattern consisting of a solid line
- segment of 0.5 units, followed by a short right
- slanted line and a short left slanted line
- (both at zero displacement, forming a cross).
-
- DC.PAT This file contains the hatch pattern and
- bitmapped pattern definitions that are used by
- DraftChoice. The format of the file is very
- simple. The first portion contains the hatch
- pattern definition, followed by the bitmapped
- pattern definition.
-
-
- HATCH PATTERN DEFINITION
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- A maximum of 20 hatch patterns may be defined
- by the user. One line contains the name of the
- hatch pattern, preceded by an asterisk. This
- line is followed by one or more pairs of lines
- that contain the pattern orientation (degrees),
- X and Y basepoint coordinates, parallel
- displacement and vertical displacement, and the
- line type definition consistent with the
- requirement given for the DC.LIN file.
-
- *HatchPatternName
- Or,Bx,By,Dp,Dv
- A,R1,R2,R3,....
-
- where
-
- Or = Orientation of the line type that follows
- (in degrees).
- Bx = Basepoint (start) X-coordinate
- By = Basepoint (start) Y-coordinate
- Dp = Parallel displacement
- Dv = Vertical displacement
-
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 68
-
- R1,R2,R3 are real values, or special
- characters, as follows:
-
- Positive = length of continuous line segment.
- Negative = length of blank line segment
- Zero = dot
- / = right slanted short line
- \ = left slanted short line
- # = small box outline
- | = placement of the piping character
-
-
- Examples:
- ~~~~~~~~~
- *HORIZON
- 0,0,0,0,0.5
- A,1
-
- Where:
-
- Or = 0 (i.e., 0 degrees horizontal)
- Bx,By = 0 (start at leftmost boundary)
- Dp = 0 (no horizontal displacement)
- Dv = 0.5 (horizontal lines will be spaced
- 0.5 units apart)
-
- A single line will be used to create the
- pattern. The line will consist of a repeated
- solid line segment of 1.0 (i.e., a solid
- line).
-
- A second example:
- ~~~~~~~~~~~~~~~~~
- *PLUS
- 90,0.5,0,0,1.0
- A,-0.25,0.5,-0.25
- 0,0,0.5,0,1.0
- A,-0.25,0.5,-0.25
-
- Two line definitions are used to define this
- particular hatch pattern.
-
- First Line
- Or = 90 (vertical)
- Bx,By = 0.5,0 (start 0.5 units from left boundary)
- Dp = 0.0 (no parallel displacement)
- Dv = 1.0 (horizontal lines will be spaced 1.0
- units apart)
-
- The line will be made up of three segments. A
- blank (0.25 units long) segment, a solid
- segment (0.5 units long), and another blank
- segment (0.25 units long).
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 69
-
- Second Line
- Or = 0 (horizontal)
- Bx,By = 0,0.5 (start 0.5 units from bottom boundary)
- Dp = 0.0 (no parallel displacement)
- Dv = 1.0 (horizontal lines will be spaced
- 1.0 units apart)
-
- The line will be made up of three segments. A
- blank (0.25 units long) segment, a solid
- segment (0.5 units long), and another blank
- segment (0.25 units long).
-
-
- BIT MAPPED PATTERN DEFINITION
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The second portion of the DC.PAT file contains
- the bit mapped pattern definitions in the
- format described below. A maximum of 50 bit
- mapped patterns may be defined by the user.
-
- Each pattern is defined by two lines. The
- first line contains the pattern name preceded
- by the percent (%) sign signifying that it is a
- bit mapped pattern. The second line contains 8
- groups of bytes, preceded by the dollar sign
- signifying that they are hexadecimal values.
-
- The byte values are based on a pixel grid as
- shown below:
-
- 01230123
- 1 --------
- 2 --------
- 3 --------
- 4 --------
- 5 --------
- 6 --------
- 7 --------
- 8 --------
-
- For example, the bit mapped pattern
-
- 01230123
- 1 --█---█-
- 2 --█---█-
- 3 --█---█-
- 4 --█---█-
- 5 --█---█-
- 6 --█---█-
- 7 --█---█-
- 8 --█---█-
-
- which would result in vertical lines displayed
- on the screen, would correspond to the lines,
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 70
-
- %VERTICAL
- $44,$44,$44,$44,$44,$44,$44,$44
-
- in the DC.PAT file. On the other hand, the DC.PAT line,
-
- %HORIZON
- $FF,$00,$00,$00,$00,$00,$00,$00
-
- would result in the bit mapped pattern,
-
- 01230123
- 1 ████████
- 2 --------
- 3 --------
- 4 --------
- 5 --------
- 6 --------
- 7 --------
- 8 --------
-
-
-
- Contents of DC.LIN
- *DASHED
- A,0.5,-0.25
- *CROSS
- A,0.5,/,\
-
-
- Contents of DC.PAT
- *HORIZON
- 0,0,0,0,0.5
- A,1
- *PLUS
- 90,0.5,0,0,1.0
- A,-0.25,0.5,-0.25
- 0,0,0.5,0,1.0
- A,-0.25,0.5,-0.25
- %VERTICAL
- $44,$44,$44,$44,$44,$44,$44,$44
- %HORIZON
- $FF,$00,$00,$00,$00,$00,$00,$00
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAFTChoice 2.0 Copyright 1992, TRIUS, Inc. [Unregistered 6/92] Pg 71
-
- INDEX
- ~~~~~
-
- 24-PIN PRINTERS 26
- 9-PIN PRINTERS 26
-
- ABSOLUTE COORDINATES 15
- ACCURACY 14
- ACTIVE LAYER 63
- ALTER COMMAND 41
- ALTER COMMAND 41
- ALTER CORNER 43
- ALTER FILL 42
- ALTER LINESTYLE 41
- ALTER STYLE 41
- ALTER UNITS 42
- ANIMATING 59
- ANIMATION 50
- ARC DRAW 31
- ARRAY CIRCLE 39
- ARRAY COMMAND 39
- ARRAY LINEAR 39
- ARRAY PATH 39
- ARRAY VOLUME 39
- ASPECT RATIO 27
- ASPECT RATIO 30
- AT&T MONITOR/CARD (640X400) 9
- ATT GRAPHICS BOARD 5
- ATTACH 18
- ATTACH MODE 50
- AUTOFILL 50
- AUTOPLAY 50
-
- B&W MODE 50
- BEARING COORDINATES 15
- BEZIER DRAW 32
- BOX DRAW 29
- BREAK COMMAND 40
- BYPASS MONO 9
-
- CALCULATOR 16
- CGA MODE (640X200) 11
- CHAMFER 43
- CIRCLE DRAW 30
- CIRCULAR ARRAY 39
- CITOH PRINTERS 24
- CLIP COMMAND 55
- COLOR - CGA 28
- COLOR GRAPHICS ADAPTOR 5
- COLOR MODE 50
- COLORS 25
- COMMAND ALTER 41
- COMMAND ALTER 41
- COMMAND ARRAY 39
- COMMAND BREAK 40
-
-
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- COMMAND CHAMFER 43
- COMMAND COPY 36
- COMMAND ERASE 37
- COMMAND EXPLODE 43
- COMMAND EXTEND 38
- COMMAND FILL 42
- COMMAND FILLET 43
- COMMAND MIRROR 40
- COMMAND MOVE 36
- COMMAND PLOT 54
- COMMAND ROTATE 38
- COMMAND RUBBER 43
- COMMAND SCALE 37
- COMMAND SYMBOL 56
- COMMAND TRIM 40
- COMMAND UPDATE 46
- COMMAND WARP 44
- COMPLEX COMMANDS 44
- COMPLEX CONTROL COMMAND 45
- COMPLEX DOUBLE COMMAND 44
- COMPLEX DRAW 32
- COMPLEX JOIN COMMAND 44
- COMPLEX MODIFY COMMAND 44
- CONFIG.SYS 6
- CONFIGURATION FILE 24
- CONFIGURATION FILE 28
- CONTROL CODES 25
- CONTROL COMMAND 45
- COORDINATE DISPLAY 50
- COORDINATE PLACING 61
- COORDINATE SYSTEM 14
- COORDINATES ABSOLUTE 15
- COORDINATES BEARING 15
- COORDINATES POLAR 15
- COORDINATES RELATIVE 15
- COORDINATES TRAVERSE 15
- COPY COMMAND 36
- CORNER COMMAND 43
- CREATING FONTS 58
- CREATING LAYERS 64
- CURSOR KEYS 12
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- DEFAULT SETTINGS 24
- DIALOG BOX 14
- DIGITIZING TABLET 6
- DIMENSION ANGLE 61
- DIMENSION LINE TYPES 60
- DIMENSION LINES 60
- DIMENSION PLACE 60
- DIMENSIONING 60
- DISABLE THE TURBO CURSOR 11
- DISPLAYING LAYERS 63
- DO NOT USE COPROCESSOR 11
- DON'T USE EXPANDED MEMORY 11
- DOUBLE COMMAND 44
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- DOUBLE IMAGE 46
- DRAW ARC 31
- DRAW BEZIER 32
- DRAW BOX 29
- DRAW CIRCLE 30
- DRAW COMPLEX 32
- DRAW FREEHAND 33
- DRAW LINE 29
- DRAW PARAMETRIC 34
- DRAW POLYGON 31
- DRAW SPLINE 33
- DRAW TAPE 34
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- EDIT ARRAY 39
- EDIT BREAK 40
- EDIT COMMAND 35
- EDIT COPY 36
- EDIT ERASE 37
- EDIT ETEND 38
- EDIT MIRROR 40
- EDIT MOVE 36
- EDIT ROTATE 38
- EDIT SCALE 37
- EDIT TRIM 40
- EGA MONITOR/CARD (640X350) 9
- EGA MONO (640X350) 9
- ELLIPSE 30
- EMM386.SYS 6
- ENHANCED GRAPHICS ADAPTOR 5
- EPSON PRINTERS 24
- ERASE COMMAND 37
- EXPANDED MEMORY 6
- EXPLODE COMMAND 43
- EXPLODING SYMBOLS 58
- EXTEND ANYWHERE 38
- EXTEND COMMAND 38
- EXTEND INNER 38
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- FILE COMMAND 19
- FILE CONFIG 24
- FILE CONFIGURATION 28
- FILE ERASE 23
- FILE FORMATS 65
- FILE IMPORT 22
- FILE LOAD 20
- FILE OUTPUT 25
- FILE SAVE 20
- FILE XTRACT 21
- FILL COMMAND 42
- FILL PATTERNS 51
- FILLET 43
- FONT CREATION 58
- FONT FILE 10
- FONTS 23
- FREEHAND DRAW 33
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- FUNCTION KEYS 16
- FUNCTIONS 17
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- GRID 48
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- HALF IMAGE 46
- HATCH 42
- HATCH PATTERNS 51
- HATCHING 42
- HELP MODE 16
- HELP TOPICS 16
- HERCULES CARD (720X348) 10
- HERCULES CARD,PG #2 (720X348) 10
- HERCULES GRAPHICS ADAPTOR 5
- HP PLOTTERS 24
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- IMAGE DOUBLE 46
- IMAGE HALF 46
- IMAGE LAST 46
- IMAGE PAN 46
- IMAGE WINDOW 46
- IMAGE ZOOM 47
- IMPERIAL UNITS 19
- IMPORT FONTS 23
- INDEX 72
- INPUT WINDOW 13
- INSTALLATION 7
- ISOMETRIC ANGLES 28
- ISOMETRIC MODE 17
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- JOIN COMMAND 44
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- LANDSCAPE PRINTING 55
- LASERJET PRINTERS 25
- LAYER COLOR 64
- LCD MONITORS 50
- LEADER LINES 62
- LINE 29
- LINE TYPES 41
- LINEAR ARRAY 39
- LINESTYLE 50
- LINESTYLE 52
- LOCAL SCALE 37
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- MACRO COMMANDS 52
- MAKING SYMBOLS 57
- MATH COPROCESSOR 6
- MEET COMMAND 43
- MEMORY REQUIREMENTS 6
- MENU 8
- MENU ITEMS 13
- METRIC UNITS 19
- MIRROR COMMAND 40
- MODIFY COMMAND 44
- MOUSE 6
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- MOUSE 12
- MOUSE BUTTONS 12
- MOUSE DRIVER 6
- MOVE COMMAND 36
- MULTICOLOR DISPLAY 50
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- OKIDATA PRINTERS 25
- ORTHOGONAL MODE 17
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- PAN 46
- PARALLEL PORTS 25
- PARAMETRIC DRAW 34
- PATH ARRAY 39
- PICK MODE 35
- PICK MODE 36
- PLACING LEADER LINES 62
- PLOT CLIP 55
- PLOT COMMANDS 54
- PLOT ENHANCING 56
- PLOT IMAGE SETTINGS 55
- PLOTTER BUFFER DELAY 9
- PLOTTERS 24
- POLAR COORDINATES 15
- POLYGON DRAW 31
- POSTSCRIPT PRINTERS 25
- PRIMARY FONT 23
- PRINTER DENSITY 26
- PRINTER DRIVERS 24
- PRINTERS 24
- PRINTERS CITOH 24
- PRINTERS CODES 25
- PRINTERS EPSON 24
- PRINTERS LASERJET 25
- PRINTERS OKIDATA 25
- PRINTERS POSTSCRIPT 25
- PROTECTING LAYERS 64
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- QUIT 18
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- RADIUS DIMENSION 61
- REFERENCE MARK 14
- REFERENCE MARKS 53
- RELATIVE COORDINATES 15
- ROTATE COMMAND 38
- RUBBER COMMAND 43
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- SCALE 19
- SCALE COMMAND 37
- SCALE LOCAL 37
- SCALING FACTOR 54
- SELECTING OBJECTS 35
- SERIAL PORT 6
- SERIAL PORT SETUP 27
- SERIAL PORTS 25
- SET COLOR TO NN 11
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- SET VIEW 47
- SIDEWAYS PRINTING 55
- SLIDE CREATE 59
- SLIDE PLAY 59
- SNAP 48
- SNAP MODE 17
- SPLINE DRAW 33
- SUPER VGA GRAPHICS (800X600) 9
- SUPER VIDEO GRAPHICS ARRAY 5
- SYMBOL COMMANDS 56
- SYMBOL CREATING 57
- SYMBOL EXPLODE 58
- SYMBOL USE 57
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- TAPE DRAW 34
- TEXT HEIGHT 30
- TEXT JUSTIFICATION 31
- TEXT PLACE 30
- TEXT WIDTH 30
- TRAVERSE COORDINATES 15
- TRIM COMMAND 40
- TWEEN COMMAND 45
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- UNDO 18
- UNDO COMMAND 37
- UNITS 42
- UNITS SETTING 52
- UPDATE COMMAND 46
- USE ONLY TWO COLOR B&W MODE 10
- USE SYMBOLS 57
- USE VIRTUAL MEMORY 11
- USING LAYERS 63
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- VGA CARD (640X480) 10
- VGA MONO (640X480) 9
- VIDEO GRAPHICS ARRAY 5
- VIDEO MODE 9
- VIEW SETTING 47
- VOLUME ARRAY 39
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- WARP COMMAND 44
- WHITE BACKGROUND 50
- WINDOW MODE 35
- WORDPERFECT 24
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- ZOOM IMAGE 47
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- /ATT 9
- /BM 9
- /DCH 9
- /DEL=NNN 9
- /E 9
- /EM 9
- /EMV 9
- /ES = NN 9
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- /EV 10
- /FNT 10
- /H 10
- /H2 10
- /MONO 10
- /N87 11
- /NE 11
- /NT 11
- /SET=NN 11
- /V1 11
- /VM=XXX 11
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